===Reality Generation - Notes=== (part of [[:f15/start]] expanded from an [[overview]]) **images & mood*** * https://www.pinterest.com/deziluzija/reality-generation/ **Pliant matter** * **Thick**: spaces, descriptions, calligraphy, liminal media on the periphery of perception * **Pliability**, elasticity, responsiveness, density, fluidity * **From objects to fields**: working with nuances and atmospheres, refractions, shadows; SPIMES (open objects, objects with history, objects as protagonists) * **Dynamic luminescence**, continuous sculpting, algorithmic design (of matter and media), translucency * **Membranes**: (wearable architecture, topology, M-theory, biomimicry, 5 human skins) Related: TML, Sphaerae (and cocky’s flying dresses), Loop.ph \\ People to involve: Cocky & Theun, Rachel & Hiaz, Xinwei, Joel **Experience** * Embodiment (aesthetic span between logic and sensuality) * Synaesthesia * Flow of experience * Transitions and transformations * Movement of verbs as opposed to symbolism of the nouns * Calvino’s 6 memos * Deceleration, slowness, immersion Related: FoAM’s approach to experience design \\ People to involve: Time’s Up, loop.ph, **Flux, Consciousness, Reality** * Alternate states of consciousness and perceptions of reality * Ideological + sensory -> ritual (shared social experience) * Journey towards rapture -> ecstatic, mystical, peak experiences * Intersecting reality tunnels (RAW) * The essence of everything is relation * Irreal, Pataphysical * Cosmicomics Related: Borrowed Scenery, Seasonal rituals… \\ People to involve: Xinwei, Satinder **Sociality** * Feasts, festivals, celebrations, dinner parties, rituals * Art=life: giving of gifts, artworlds, lived experience * Hosting: social spaces, facilitation, fortune-telling, hostess * Food: thematic feasts, social glue, conflict resolution, audience magnet * Hybrid reality: memories, rituals, commons Related: Hosting Craft (and overall FoAM’s hosting culture, Open Sauces, F0amfr0th) \\ People to involve: Sia **Playful experience** * From representation to performance: performing socially, emergence and disappearance * Audiences become players, agents and inhabitants’ co-creation * Play: polyphony, dialogue, improv, irreverence, plurality of voices, confusion and requiescence Related: PARN, GroWorld games, P~lot \\ People to involve: Time’s Up, Alex Davies **Systems** * Beyond functional technology (towards aesthetic and social technology) * Human scale systems * Media tangible and senses distributed * Hybrid reality: mixed reality between physical and digital * Conversational interaction * Human agency in a tech driven world * Systems as translators * Systems interaction as immune responses Related: visual and tangible programming, fluxus… \\ People to involve: Yon, Joel **Environment** * Human agency in the environment * Effects of human actions on the environment to be experienced on a human scale * Think globally act locally * Ecological thinking * Biomimicry (e.g. recycling motion into media) Related: Luminous green, GroWorld \\ People to involve: Angelo (biomodd), Michka re: biomimicry? **Text** * see [[reality_generation_extracts]] and [[overview]] for now