==== Superstruct ==== Report by Martin Brolin about activities in the Superstruct [[ARG]]. == What is Superstruct? == It's the world's first massively multiplayer forecasting game. * 5 supertreats are identified for the year 2019, GEAS volunteers (players) are joining in this game to find solutions. * You can file a report about your 2019 experiences (= a story) * you can discuss tactics (= a strategy) * you can find new ways to collaborate, or build solutions (= a superstruct) == My activities == * filed a report about how an organization (Tsunamipants Un-Ltd.) has grown from a movement of part-time survival-engineering enthusiasts to become the worlds leading knowledge base on portable solutions to surviving extreme weather, disease and guerilla warfare. * Joined Urban Gardening initiatives and set up Superstructs for protection of urban gardens from poaching and bio-piracy. * Set up initiative to connect Urban gardens with green corridors for pollinators. * Set up a superstruct to find out what happened to things like Permaculture, Cradle to Cradle, etc. * Set up 'GEAS volunteers coordination Superstructs' for all continents and one for international waters. * Put out call for 'First Aid hacks' among amateur survival engineers. * First medical hack: the Darun Setan ZD-314 series of fruitjuicers can be hacked as an Implantable Cardioverter-Defibrilator. * Second medical hack: Nasal purifier can be made from: http://www.cpapman.com/DREAMFIT.JPG * Report: Botanical sanctuaries and national parks are plundered for possible cure against ReDS (a disease in 2019). * introduced the term Terror Retail, black markets selling dodgy health solutions. * Report: The Association of European Zoo-s is organizing a quarantine of all primates against ReDS to Gibraltar. * Joined P2P Medical Care superstruct. * Report: Fruitfly navigated ReDS reconnaissance ROV, blueprints available for fabbers. * Discussion: What do we do if the initial excitement of our Superthreats wears of and it just becomes uninspiringly awful? * the introduction of the term [[Galactus Syndrome]] == Interesting ideas in the Game == * hacking homo sapience: ways we can exploited our own primate behaviours. * criticism against the prolific use of urban gardening and solarpanels as ultimate solutions to all problems everywhere. * Cross-species-politics: artificial intelligence, human enhancement and human rights for all Great apes diffuse old borders. * Viral sovereignty: any pathogen found local to a state (whether existing in nature or engineered) is the inherent intellectual property of that state. * A public map of urban wild food sources. * [[foxp2]] * A Distributed Workforce Network, in emergency situations, turn your large company into many small ones. * Dunbar's Number; a direct corrolation between brain size and size of social groups. We have a very direct, very hardwired limit on the number of people who we are capable of treating like people. http://en.wikipedia.org/wiki/Dunbar%27s_number == My observations == * This looks like much more text-based than I thought and there is very little contact between players so far. * Some people use the game to promote their site / idea, I guess I do that too, I've put my survival engineering research in there. * Third day of the game the first criticism of 'unrealistic' forecasting has appeared. I view this as the first signs of real discussion. * most activity until day 4 is mainly targeting niche problems or very general philosophy, the organizational stuff looks very Western, with a lot of fabbing, hacking and gardening involved. The stories that are written are very personal, while the strategic things are written rather dry and impersonal. * The actual superstructing is quite ineffective, you set up your kind of structure for people to join. Then some join it, and then nothing happens any more. Within this superstructing-set-up there is not enough infrastructure for people to work together. * The discussions are not turning up many brilliant new insight yet. Day 8. * Contact between players is slowly picking up. * There is a kind of rather vulgar excitement in Superstruct, the kind that drives disaster-tourism. It's not a pretty sight. I wonder how many African former child-soldiers would be eager to play this game. As Busdriver says: Recreational Paranoia Is the Sport of Now. A superthreat, it worked for Bush and it works for Superstruct. * Looking at player profiles I estimate 60% of players is a small sustainable farmer in 2019. * I get the impression the game is massively dominated by American and European players of a certain age-group, with few specialists like physicians, farmers, etc. This probably makes the forecasting unreliable. * I've not played for two weeks, but little seems to have developed in the discussions. Somebody made a better website interface called Reconstruct but it has only 40 members. == Game technical points == * player-profiles should have been searchable so you can connect to people you need. * the computervoice in the 5 introductions to the game is too difficult to understand for non-native English speakers. * a few too many links are not working on the site * any player with a 'space' in his/her name errors when sending a message. * early work disappears beneath more recent stuff, so ideas and discussions tend to be repeated. * Superstruct and Discussion titles are now editable, which helps to improve their efficiency during the evolution of the game. * On day 9 new features have appeared on the site, live chat, support pages, a more official complaints department, and an announcement of skills search among players. This was sent only to the **335 players** active in more than 1 superstruct.