===vegetable/vegetal mind=== highly unstructured notes, from meeting between foam + (ToT) on 28-V-2008 * making sure that people do not think they are a gardener but they are the plant. * what of the roots... above you may be far away but below ground roots can touch. how deep do they go and what does it mean. communication? * expression through reproduciton * breeding through insects. * hemaphrodite ferns. "haremification" * synthetic nature. * mixtures of ornaments and realistic plant nature. * algorithmic plants. * representing * synthetic mathematical & human made ornamental * MODERNIST INVASION!!! * landscaped garden vs. wildflowers. * the desire for not knowing where its going to lead. * players designing potential plants? -michael's against it an thinks it should happen through hybrids. * find a middle gorund between TEF and SecondLife. where people can contribute into the system, yet retains aesthetic cohesion. * plant time/human time * a common sturcture on MMoG * resource managment * need of fertilization through bees and butterflies (eggs turn in to larvae which eat the leaves) but you can fly with them * caterpillars can eat away things that are useless or are eating too much bandwidth. * alowing non-gardeners to view the garden. * the issue of work. * augmented gardens. * interface between real and virtual gardens. * PLANTS AND HUMANS PLAY THE GAME TOGETHER! * allow sensor kit so people can let their plants play along too! * (there is some plant hooked up to twitter which notifies the stream when it needs water.) * what other organisms can plants play (are the plants NPCs?) the definition of GUILD - nitrogen! - work together to find a perfect dynamic balance. * "ecotopes" * encouraging diversity. * as you reproduce you can move between all your decendents. shifting your point of view. * are the gardeners the designers? * accept the fate of nature! * plants which start real but become more and more mythological * "the history of plants" CHEMICALS * the place of pheremones + hormones. * a system where in time you get certain colors of flowers. * time based resource availability. reflecting the seasons in gameplay through periodic availability. it s own time. artificial seasons. the important bit is that its recognizable. recognizibly spring, save up for spring. TREES, muliple players necessary to play a tree character. * working together to make a nice symmetrical tree. massive trees created through many people playing together! EPIPHYTES -plants that grow on trees (misteltoe :)) * donation of computational resources. WEATHER PATTERNS * global differences * tropics at the edges, for example. learn the way that mushrooms spread. "the fruiting body", "a big juicy pear falling on the ground" Belgian Brotherhood of Gardeners <- find out about this. field trip! to Flora.... she makes a garden of edible wild plants. * 3 chemicals -> plant biology page รก libyrinth photosynthesis. * need to learn more about how plants work. how hybrids are made. * check category gardens on the lyberinth. plant morphology. invite a botanist. David Attenborough "the private life of plants" * european gardens, indian gardens. * ethno botany * pata-botany * plant based ornament research --> louvre? emphasis on the vegetable mind. possible interfaces * maybe yu can plant with your cell phone or must send and email to the plant every day. * tamogotchi. what is this sentience that reports the weather? an oracle. the vegetable mind of the whole place. * what kind of tree was that in indiana that turns its leaves upside down when its about to rain? THE ARG * can people go visit a plant that is playing as part of the game? * a story which connects the online game and other events -a LARP :D (larp vs. arg -> these are antagonistic to each other. why?) part of the ARG situated within the garden. ECONOMY * Encourage voluntary payment. * find people to sponsor the garden. * sell sensor kits and seeds * all software open source but maybe you can subscribe to a service. phone the garden to hear the weather. * a picture or moo cards of the plant that you made. flipbooks!! * the sustainability of the garden we are making. open source and easy migration of servers. "intergarden communication protocol" - IGCP (^_^) * servers as roots?? * each client can be a incubator. * seeds blow into your cellphone. your local computer can catch seeds that grow in offline mode. * viral spreading---but not viral AS A PLANT HOW DO YOU EXPERIENCE BEING IN THIS WORLD? * the 3d representation. * various ways of viewing the data. * you MUST be in the vegetal mind in order to play, ALWAYS * stylized representation of plant visualization. visual display of hormone levels - things are clearer depending on which way the wind blows. LETTING GO OF THE 'I' playing a plant you only see a small part of the garden. through growing and reproducing you see more of the garden space. maja is excited for the growing gothic ornaments. WHAT HAPPENS AT NIGHT? * plants behave differently at night. * consciousness is only in the roots irridescene * dawn and dusk societies can emerge --> watch "Microcosmos" -deadline of sorts --december 2009. [[project groworld]]