Table of Contents

Beauty of Collaboration summit notes

Beauty of Collaboration official event pages: http://www.banffcentre.ca/programs/bnmi_beauty_of_collab/

each day was summarised elloquently + concisely in sara's notes - which was very helpful to start each day with a more or less structured head. this page is essentially just interesting bits+ pieces + links + etceteras with somethings still needing link/note scrounging

what was this all about (from sara's intro):

Edward

http://isis.duke.net

Sara


Nina and Chris


location + distance based collab.


janet abrams

develop public design (interconnections between design (everything) and other disiplines) design as lingua fraca for underlying fields.

publications

current projects


“i pissed in your helmet” ben coode-adams + kris cohen

collaboration often begins with the assumption of a divide, are there other starting points?


scientific collaboration. CoLab + WestGrid

colab. i sembedded in sci. investigation scientists + mathemeticians have rich history of correspondence

WestGrid collaboration + visualisation to serve communities of 100s scientists, mathemticians, etc+. process of establishing the collaboration a major collaboraiton in itself

CoLab is a space for aiding + observing math + sci (remote) collab.

poorly desgned tech. can be an active impediment

local

remote

mixed

mobile

f2f

f2f with tech

remote

remote with tech.

cacophony of the commons

collab. is like breathing

moderation as mother of invention

session3. art+sci collab.

new media provides a common ground between art, sci + tech.

similarities

differences

collab. leads to new ideas, forms of activity, forms of communication, methods, devices, etc

intel sponsored; emergence, http://emergence.design.ucla.edu

lyn bartram. CoLab

learning about how scientists work together. dev. enabling technology

models of sci. collab

shared representations

collaborative visualisation

hardware

soft.


Pierre Boulanger. http://www.cs.ualberta.ca/ammi

human centred automation, WestGrid overview


edward shanken - duke/isis


sarah diamond - banff bnmi


incite > http://www.soc.surrey.ac.uk/incite/

alok

dont forget to enjoy

roel

social dynamics between humans and computers

saul


video conferencing under linux - ISABEL


SAT overview


ron baecker

NECTAR knowledge media desing group

network for effective collaboration technologies thru advanced research

groupware oft suceed in areas where colab. is otherwise possible groupware usually fails when it does not support complex/subtle interaction that make realwork natural, effient.

vision: world class research on tech + social issues to make comp-supported collab. more productive + more natural

knowledge media design the design of (digital) technologies, artifacts and systems intended to enhancs human thinking, creativity, lwaning, communication and collabortation

indivduual vs. collab. tech knowledge media can be intended for use by individuals, groups. can fullfil both roles.

3 locales (to explain local/remote distinctions + working methods)

commons

workroom

presentation room

main presentation system for enhanced webcasting (ePresence)

allowing seamless collab across gaps

bridging gap between creator + user

collab. between artists + scientists

beauty of collaboration, what about the agony of collab?


socially adept computing

trust as a central aspect of society.

Advance Collaborative Environments

rationale

quality of expereince

socity, collaboration and the small world problem

SociaDesk

cultures of collab.

collab. is…


designing for cooperation jonas heide smith http://www.game-research.com

game research

issues

history

what have game designers learnt

how to encourage social behaviours

designing


and more…

lecture_notes