(part of f15 expanded from an overview)
images & mood*
Pliant matter
 Thick: spaces, descriptions, calligraphy, liminal media on the periphery of perception
 
 Pliability, elasticity, responsiveness, density, fluidity
 
 From objects to fields: working with nuances and atmospheres, refractions, shadows; SPIMES (open objects, objects with history, objects as protagonists)
 
 Dynamic luminescence, continuous sculpting, algorithmic design (of matter and media), translucency
 
 Membranes: (wearable architecture, topology, M-theory, biomimicry, 5 human skins)
 
Related: TML, Sphaerae (and cocky’s flying dresses), Loop.ph 
People to involve: Cocky & Theun, Rachel & Hiaz, Xinwei, Joel
Experience
 Embodiment (aesthetic span between logic and sensuality)
 
 Synaesthesia
 
 Flow of experience
 
 Transitions and transformations
 
 Movement of verbs as opposed to symbolism of the nouns
 
 Calvino’s 6 memos
 
 Deceleration, slowness, immersion
 
Related: FoAM’s approach to experience design 
People to involve: Time’s Up, loop.ph, 
Flux, Consciousness, Reality
 Alternate states of consciousness and perceptions of reality
 
 Ideological + sensory → ritual (shared social experience)
 
 Journey towards rapture → ecstatic, mystical, peak experiences
 
 Intersecting reality tunnels (RAW)
 
 The essence of everything is relation
 
 Irreal, Pataphysical
 
 Cosmicomics
 
Related: Borrowed Scenery, Seasonal rituals… 
People to involve: Xinwei, Satinder
Sociality
 Feasts, festivals, celebrations, dinner parties, rituals
 
 Art=life: giving of gifts, artworlds, lived experience
 
 Hosting: social spaces, facilitation, fortune-telling, hostess 
 
 Food: thematic feasts, social glue, conflict resolution, audience magnet
 
 Hybrid reality: memories, rituals, commons
 
Related: Hosting Craft (and overall FoAM’s hosting culture, Open Sauces, F0amfr0th) 
People to involve: Sia
Playful experience
 From representation to performance: performing socially, emergence and disappearance
 
 Audiences become players, agents and inhabitants’ co-creation
 
 Play: polyphony, dialogue, improv, irreverence, plurality of voices, confusion and requiescence
 
Related: PARN, GroWorld games, P~lot 
People to involve: Time’s Up, Alex Davies
Systems
 Beyond functional technology (towards aesthetic and social technology)
 
 Human scale systems
 
 Media tangible and senses distributed
 
 Hybrid reality: mixed reality between physical and digital
 
 Conversational interaction
 
 Human agency in a tech driven world
 
 Systems as translators
 
 Systems interaction as immune responses
 
Related: visual and tangible programming, fluxus… 
People to involve: Yon, Joel
Environment
 Human agency in the environment
 
 Effects of human actions on the environment to be experienced on a human scale
 
 Think globally act locally
 
 Ecological thinking
 
 Biomimicry (e.g. recycling motion into media)
 
Related: Luminous green, GroWorld 
People to involve: Angelo (biomodd), Michka re: biomimicry?
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