Table of Contents

Planning "Naked on Pluto" 01 June til 01 November 2010

Dave

Marloes&Aymeric

Start up (01 June - 1st sprint)

have added) [~1wk]

days]

immediately trip over something [1 day]

mean you could 'drop' bits of you profile around the world (just an simple idea to start with) [1wk]

Test workshop 1 Testing the first sketch with 5 (local) participants and gathering feedback for the first sprint (1 day)

Sprint 1: Piksel (June/July)

+-14 days

Test workshop 2

Sprint 2: NIMk (September)

+-14 days

Expert meeting: game developers

Test workshop 3

Sprint 3: BALTAN (October)

+-14 days

Expert meeting: remote collaboration and physical spaces/labs

Research and Development

  1. Development of the game world
  2. Development of the game script (quests, characters, interactions with items, interactions with bots, possible interactions with other players)
  3. Development of a “storyboard” script
  1. The APIs
  2. Research the policies and rules associated with these APIs
  1. Create and maintain a blog
  2. Maintaining a Code repository
  3. Maintaining a wiki for content development
  4. Maintaining communication channels for user feedback
  1. What languages/tools exist?
  2. Create our own FLOSS platform/toolkit - targeted at reuse by other artists/projects.
  1. Realise, from the players perspective, a transparent view on what information is accessible to the game and which information it is using.
  1. Research the AI element
  2. Researching how we can create confusion about whether or not a player is dealing with a bot or a person (ELIZA effect1).
  1. Researching text games
  2. Building or reusing a text based game engine
  3. Playtesting2, making the feedback loop as short as possible: releasing often, collecting feedback, making sure it is easy to add new content, try out new ideas and change things.