Table of Contents

designs/sketches/etc+

Imagine stumbling upon a tangle of knots in a hyperdimensional tornado. Your movement extending into ruptured surfaces and relentless, tentacled curvature. Sonic fields splattering into (re)modulated and (un)structured light. Strange shapes brushing against your skin, destabilizing your motion. You feel your limbs slowing down, until you carefully crawl on a smooth surface of a large pliant membrane and dare to touch the fickle world around you. Through the bumps and craters, pocky skin and viscous liquids, you can feel it touching back, becoming aware of your intentions, opening up its secrets and allowing you to affect its physical forces. Attracting, repulsing, binding and transforming the fundaments of the world, you gradually grasp the dialogue forming through the stormy fingers of this world. You feel a nauseating disruption of your visual perception, as the empty space in between physical objects begins filling up with elusive imagery of bubbling, luminescent membranes, whispering in deep tectonic voices. Unable to orient yourself using your eyes and ears, you rely on your sense of touch to traverse the space…

overall design

based on Project TRG Universe

fundaments of experience: the transient reality opens up (unfolds, uncurls…) as a player opens up to 'it'. 'sensual' attention and careful exploration make the transient reality dare to come 'alive', revealing its more detailed (articulated) and subtle qualities.

trg-world.jpg

three dimensions/scales/stages of unfolding (that can smoothly transition from one to the other, from highly compacted to highly expanded (and back again) depening on the activities of the players):

- infinite membranes; massive, uniform, smooth universe, composed of mainly vast ranges of empty space, delineated by large undulating, curling translucent membranes; the players (feel like they) are immensely small, surrounded by an emptiness in which the membrane-worlds are immersed. their actions can influence mainly a large scale force (such as gravity)

- entangled worldsheets; dynamic landscapes coming into existence as the dimensions of the large membrane-worlds unfold. the players can find themselves above, underneath or inside these landscapes and modulate the tangling, breathing, expanding, appearing and disappearing, by acting as a charged, attractive/repulsive force.

- charged tissues; a fragmented, frothing system of spaces with different densities. surfaces that seem smooth worldsheets thicken into pocky, porous, thick tissues modulating the densities between larger spaces/cells. the players (feel like they) are extremely small, being able to touch the microscopic dimensions of the transient reality. the exploration on this scale relies primarily on touch and hearing (vision being blurred by a lack of distance).

if successful, the trg space should change the normalised perception of the reality, with particular attention to the disruption of the visual perception, and amplification of the tactile and aural senses. thereby the players should become uncertain of what is 'real' and what is an 'illusion' and intuitively grasping that everything is entangled with everything else (including the physical+digital, actual+imaginary…), albeit on different scales.

Main room

physical space

graphics

particle systems on three scales:

other graphic elements (skeletons/meshes/surfaces/??)

world-scape.jpg

sound

through scales

interaction

auxiliary spaces


system design can be found in Project TRG System