a few workshop_notes  from the workshop “Outside/Inside: Boundary Crossings, a Wearable Design Workshop”
July 31 - August 04, 2004 » http://www.banffcentre.ca/programs/program.aspx?id=143
data aesthetics * topological design xinwei, tom, kaki
artefact-art field-???
tom
wearables - response-action feedback loops - underlying perception
 respatialising, resynthesising perceptions uncouple sounds-visuals
 
 creating of new perceptions and new senses
 
 explicit what is implicit in everyday perception
 
 visualising social performance
 
topological design
 mapping one space into another- wearables = coordinate system (static, dynamic) - not a cartesian manifold - 2d shape in 3d
 
 nuance, continuity, curvature
 
jewelry listening to conversation - * phase space - building a conversation in a space - a sentence is a loop - preserves the quality of the conversation, but preserves the richness of it
kaki
 people's behaviour in spaces
 
 mobile ad-hoc networks and topographical design
 
 people behave in decentralised way - social relationships that support ad hoc networks
 
 decentralised systems to illuminate connections between individuals in public spaces
 
 'oscillating windows - workshops looking at how individuals relate to be a node in a network
 
 what social relationships can ad hoc networks can support (umbrella net)
 
 changing qualities of the topology of the network - simultaneously connect and alter subjective experiences in public space (in crowds)
 
 individuals, groups, space
 
mobile tech in argentina, phillipines intensified political intervention
 there is always a design in technology - even if people think they break it, it carries on into their lives
 
 tech constructs and deconstruction of tech happens at the same time
 
field-affordance-unbounding of perception-field of opportunities and stimulations artefact-art
context and situated interaction change by changing the elements of context ted krueger - animal magnetism, magnetism as a 6th sense massumi + deleuze other territory that can be seen as perception
spiderman 2 the game - experiencing the city as a swinging city LA experience - la freeway - land of islands and highways making garments that alter physical and mental topologies
ian borden - skating and architecture
the world we live in is not cartesian sensor spaces are not euclidean
guatari
 'osmosis'
 
 maybe all we need is to cope with life, not sure some delusion
 
 the kitchen is interesting 1/2 space between institution and the patients
 
 patients allowed to assume real roles not as a subject of the machine, but as the components of it
 
 bindings and mappings are not 1to1 (when 2 people share one umbrella is one node in the network topology)
 
victoria vesna http://people.i-dat.org/detail/?csvv
skin patented by microsoft
nanotech fashion and technology class
 best way to learn it is to teach it
 
 no fashion after chanel
 
 no painting after malevich
 
 tech with net art
 
 collaboration with nano tech scientists
 
 tech influencing clothes but also our social space and the environment
 
 clothes with the invisible, ancient cosmologies
 
 astrology and colour in the visible and invisible spectrum
 
nano exhibition - http://www.pbs.org/newshour/bb/science/july-dec04/nano_07-16.html
otis school of fashion and ucla design and media arts
 fashion influencing who we are instead of just a skin
 
 projecting patterns on white cloth
 
 fantasy environment, not shying away from beauty - quite utopian
 
 shedding clothes
 
-fabric helps moving more fluidly through space
 geometries found in nature - the only connection to the technological world
 
 fashion schools very backward - if we want to engage them, we need to develop a new market
 
 working with models was such a frustration - dance choreographer helped the situation - included dancers instead of models
 
 architecture - bit part of the design
 
 dresses blended in - clothing is interconnected with the environment - designed to be projected on
 
 manipulating bucky balls with their shadows
 
 exhibition - still when there is no one around it
 
 going into the grain of sand
 
 dancers enacting the installation
 
 nano tech and possiblity of materials, ordered some quantum dots - sitting + waiting for an application
 
 buddhist monks doing a meditation on the number of molecules in the wall, the other about 1000 buddhas balancing on a grain of sand
 
ris:ome -fashion, ves, mobile tech
why?
 questions of politics and power (in sociology)
 
 reproduction and maintenance of social order, but also renegotiation of order
 
 hierarchical structures
 
-cui bono - relations of everyday life - critical interventions
social scale
 individual and interaction level (fashion, ubiquitous networks) fash - pleasure, performance, display - can be problematic in different social contexts
 
 group (group identification, mediated communities) - fashion - social roles, inequalities - perpetuation or challenges to normative social order?
 
 organisational and institutional (fashion and commodity, organisational networks and databases) - fashion branding, consumption, global inequalities - socual and cultural values and norms that we are building into the wearables?
 
 cross cultural values (spirituality)
 
 flexibility in the mobile networks so groups can move across social context
 
 who owns the mobile networks
 
 ownership, control and appropriation of wearable systems
 
 opennes and flexibility
 
 meaningmaking
 
 learning from today's everyday
 
nina
for whom are we designing wearables? art and performance, public experiments * already talked about
what other outcomes?
market for smart materials: now 300mn USD, growth 11-28% growth over 4 years
Joe Cunning (national textiles usa) - human expectation very high
mike
thad starner - intel will abandon desktop computing for wearables in 15 years or so… what will happen to microsoft? (now 3:1 - wearables:desktops)
'zero power computing' (david may, bristol)
fashion and history - the watch and wearables: 'time and time again' (iswc 2002 tom martin)
vernor vinge ieee spectrum july 2004 'sensor nation' - silent messaging - alternative forms communicating with wearables (getting away from the keyboard paradigm)
tom
nokia and swatch - * shift from mobile phones to 'personal electronic devices'
- * too much influenced by modible phones and pdas
 more about energy and actuation?
 
 change our personal environment, communicate between different environments
 
 techniques that we were looking at - very old fashioned (weaving, silk screening, chips, pics…) - there are other flexible materials that can do distributed processing in the body - getting stuff to stick together better - how to make the wearables more robust
 
–
 memory - importance of being able to forget
 
 communication - personal expression as communication - what kind of context do we need to have a meaningful communication
 
 networks (ad hoc networkds) - why are they always so simmetrical? ——– translation between protocols
 
 are we simplifying the experience of embodied reality?
 
comfort! (no chips in clothing) responsive - not connected to technology?
molecular structure of self connected to the molecular structure of the garment
foam - interesting material that has not been used
for performance - subversiveness of electronics gives new performance options
communication -caught in a relationship with data
not homogenous protocols -sharing and mismatch of protocols in conversations
'designing for erasure' of materials
networks that appear and disappear - interesting for fashion - ephemeral events
ecology of the ways that materials are produced - transformation of garments (having 1 garment that changes as needed)
physical chemistry in relation to clothes that you wear + light –> colour
structure, geometry… of garments
economic model -cell phones, music industry - downloading your 'image'
emotions, clothes embed emotional memory + physiological memory (sweat, deformation)
mapping interior state in the exterior - what i choose is how i feel - personal style
- * prescribed transition takes away that choice (chemical reactions)- variable transitions more interesting when done with electronics (reconfigurable architectures)
choice - colour is very culturally specific -can wearables reintroduce the local colour difference - or will it homogenise telecomunication and gesture
not only choosing our clothes but choosing what being we want to make
negative choice in clothing - subcultures white bikini on a beach - * clothing as form of social control
– yacov
clothing for cyber human characters performance situation with no lighting texture of the body made out of glass transparencies
– sara
performance in code zebra
chat visualisation system navigating identities on internet camouflage, seduction, attack, patterning, abstraction cross disciplinary flirtation renegotiate identity biological and mobile chat space fixed and changeable shapeshifting dance and text performance back in performance spectacle, non improvised performance moodshifts within the audience space change the space for the performers thematic club experiences animal identities
humans shapeshifting into animals
antropomorphic characteristics
using dance and stretch workshops to teach people about knitwear
time and memory
jenny dress that can tell time through scent
 scents to influence memory
 
 extend sense of smell with artificial senses
 
 helping the elderly, alzheimers
 
 smell helps with mental health
 
 diseases have a particular smell
 
 smelly clock to tell different time
 
joey
 how important the idea of memory is when we buy clothes
 
 we purchase manufactured memories
 
 clothing when you try on you feel like you have just had sex
 
steve man - capturing every moment
pervasive computing - environments to help us remember anything
memory rich garments (collaboration with students)
 intimacy
 
 evidence + digital tech - we can edit the history of use
 
 garments that can remember with touch (when, where, how much)
 
 shouldn't be terrified by the body
 
 intimate memory (touch, groping, whispering)
 
 circuit design as a decorative element
 
 soft circuits with connections glued with conductive epoxy
 
 thermo chromic - direct memory
 
 touch pads and feathery dresses - choreographed touch
 
electronic vs the body - interplay betweeen the body and the electronix paltier junction - cool down very fast + body heat changes other parts
public and private collection of smells/memories
information harvest - what do we store and memory and what not
victoria
'building a community of people with no time' - how are you? im busy.
http://notime.arts.ucla.edu
cellular trans-actions - primary shape - hexagon (satellite systems and gsms divides the city in hexagons - most efficient packing system in nature
 active materials should be outside of fashion industry, but more in performance
 
 tapping in communication patterns in animal - pursuing our instincts through technology
 
collective memory - making one prototype as opposed to making many
 absolute minimum number for a collective
 
 digital technologies manufacture collective memory
 
 memory embedded in your entire body - extension of it - should be in coordination with our structures
 
 too many machines do not match biological structures
 
conclusions:
 gulf between theory and practice
 
 approach to responsiveness in general : simple but engaging systems, other really choreographed
 
 ethical side - fashion personally oriented, but also social constructs
 
 power sources
 
 there were more aesthetic questions than ethical
 
 looking at more traditional techniquest
 
 grotowsky, artaud - mystical theatre, who are we as bodies in the world
 
 not looking at the language, but how can bodies engage one another
 
 gestures prior to words
 
 more discussions about where the body begins and where does it end
 
 world sensing instead of world sensing
 
 where do the bodies come from? - emergence of the body