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alternate_reality_game [2008-03-05 19:17] nikalternate_reality_game [2015-08-07 12:02] (current) 77.109.102.146
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 reading reading
   * antecedents > http://www.igda.org/wiki/Alternate_Reality_Games_SIG/Whitepaper/Antecedents_to_Alternate_Reality_Games   * antecedents > http://www.igda.org/wiki/Alternate_Reality_Games_SIG/Whitepaper/Antecedents_to_Alternate_Reality_Games
 +  * general information [[http://www.igda.org/arg/whitepaper.html]]
   * WIRED article on 'Year Zero' > http://www.wired.com/entertainment/music/magazine/16-01/ff_args   * WIRED article on 'Year Zero' > http://www.wired.com/entertainment/music/magazine/16-01/ff_args
   * designing magnets   * designing magnets
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   * world w/out oil   * world w/out oil
   * future calling   * future calling
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 +  * 2 pro-gaming talks by by Game-designer Jane McGonigal and Jesse Schell, Carnegie Mellon: http://www.wetenschap24.nl/nieuws/artikelen/2011/februari/Gamification.html
 +  * presentation by Jesse Schell: http://www.avantgame.com/McGonigal%20ARG%20MacArthur%20Foundation%20NOV%2004.pdf
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 +Comments:
 +Alternate Reality Games are now being used as educational tools within mainstream schooling institutions to the extent that conferences are now being set up specifically for this sub-genre of game: [[http://conference.operationsleepercell.com]]
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 +[[http://lib.fo.am/awhi_world]] is an example of a Foam experiment using ARG elements within an elementary/primary school in an economically challenged area of Auckland, NZ.
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