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beam_robotics [2009-01-12 10:26] davegriffithsbeam_robotics [2025-11-25 11:16] (current) – [Suspended Bicore] nik
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 The control mechanism of a BEAM robot is a set of analogue circuits which are broadly biologically inspired, and can be connected together to provide fixed control signals (for tasks such as moving a multi-legged walker) or have sensors integrated into them to provide a link to the outside world. There is a distinctive language developed for the construction of these circuits, which I'll attempt to explain a bit of below. The control mechanism of a BEAM robot is a set of analogue circuits which are broadly biologically inspired, and can be connected together to provide fixed control signals (for tasks such as moving a multi-legged walker) or have sensors integrated into them to provide a link to the outside world. There is a distinctive language developed for the construction of these circuits, which I'll attempt to explain a bit of below.
  
-==Nv Neuron==+====Nv Neuron====
  
 {{http://www.pawfal.org/dave/images/beam/nvneuron-schematic.png}} {{http://www.pawfal.org/dave/images/beam/nvneuron-schematic.png}}
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 Schematic of the 7404 Schematic of the 7404
  
-==Nv Neuron Array/Grounded Bicore==+====Nv Neuron Array/Grounded Bicore====
  
 Nv neurons can be stacked together in arrays, where signals will be propagated slowly along them. Nv neurons can be stacked together in arrays, where signals will be propagated slowly along them.
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 These bicores are the workhorses of BEAM robot brains, and are used to provide oscillating signals which can be controlled from other Nv neurons, or directly from sensor input. These bicores are the workhorses of BEAM robot brains, and are used to provide oscillating signals which can be controlled from other Nv neurons, or directly from sensor input.
  
-==Suspended Bicore==+====Suspended Bicore====
  
 With some modifications, it's possible to greatly simplify the grounded bicore into the following form: With some modifications, it's possible to greatly simplify the grounded bicore into the following form:
  
-{{http://www.pawfal.org/dave/images/beam/bicore-schematic.png}}+{{:bicore-schematic.png| via http://www.pawfal.org/dave/images/beam/bicore-schematic.png}}
  
-{{http://www.pawfal.org/dave/images/beam/bicore.jpg}}+{{:bicore.jpg| via http://www.pawfal.org/dave/images/beam/bicore.jpg}}
  
 By playing with the values of the components, different oscillation patterns can be made. By playing with the values of the components, different oscillation patterns can be made.
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 ====FLED Solar Engine==== ====FLED Solar Engine====
  
-{{http://www.pawfal.org/dave/images/beam/solarengine.png}}+ 
 +{{:solarengine.png|via http://www.pawfal.org/dave/images/beam/solarengine.png}}
  
 The LED is a flashing type, and is used for detecting when the voltage across the capacitor reaches around 2v - then it turns on and trips the transistor into dumping all the power to the motor. The bigger the capacitor, the more charge it will store. This method is known as a FLED Solar engine. The LED is a flashing type, and is used for detecting when the voltage across the capacitor reaches around 2v - then it turns on and trips the transistor into dumping all the power to the motor. The bigger the capacitor, the more charge it will store. This method is known as a FLED Solar engine.
  
 <html><embed src="http://blip.tv/play/AeXoAY_+Sw" type="application/x-shockwave-flash" width="320" height="270" allowscriptaccess="always" allowfullscreen="true"></embed> </html> <html><embed src="http://blip.tv/play/AeXoAY_+Sw" type="application/x-shockwave-flash" width="320" height="270" allowscriptaccess="always" allowfullscreen="true"></embed> </html>
 +
 +Movement for free! (Well, using a desk lamp on a dull winters day like today...)
  
 ====1381 Solar Engine==== ====1381 Solar Engine====

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