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- | Title: BetaBlocker – further adventures in live coding | + | ## Talk |
- | Authors: Till Bovermann [1], Dave Grffiths | + | + Title: BetaBlocker -- further adventures in live coding |
- | Affilitations: | + | + Authors: Till Bovermann [1], Dave Griffiths |
- | [1] Media Lab, Department of Media, School of Art and Design, Aalto University, Helsinki, Finland | + | + Affilitations: |
- | [2] FoAM | + | + [1] Media Lab, Department of Media, School of Art and Design, Aalto University, Helsinki, Finland |
+ | + [2] FoAM | ||
- | In this talk, we want to tell a story about how SuperCollider provided an environment for investigation starting its journey in live coding and ending up in making computing tangible. | + | In this talk, we want to tell a story about how SuperCollider provided an environment for investigation, starting its journey in live coding and ending up in making computing tangible. |
It is a case study, Dave vs. Till, of the invention, creation, and adaptation of a fictional CPU with 256 bytes of memory. | It is a case study, Dave vs. Till, of the invention, creation, and adaptation of a fictional CPU with 256 bytes of memory. | ||
- | Beginning as an implementation in scheme on Fluxus to running as homebrew software on a Nintendo DS, it was reborn recently as a demand-rate UGen in the world of scsynth. In its various incarnations, | + | Beginning as an implementation in scheme on Fluxus, to running as homebrew software on a Nintendo DS, it was reborn recently as a demand-rate UGen in the world of scsynth, featuring a high-level control mechanism written in SuperCollider language. In its various incarnations, |
- | We will tell the story of BetaBlocker featuring it as all, an artistic project, an addition to scsynth as an interpreted language, and a technical as well as mental challenge. | + | We will tell the story of BetaBlocker featuring it as all an artistic project, an addition to scsynth as an interpreted language, and a technical as well as mental challenge. |
+ | Its tale will be accompanied by quite some sound and noisy code examples. | ||
+ | |||
+ | We plan to have an accompanying, | ||
+ | |||
+ | |||
+ | ## Performance | ||
+ | |||
+ | + Title: BetaBlocker -- meta-coding for the rest of us | ||
+ | + Authors: Dave Griffiths [2], Till Bovermann [1] | ||
+ | + Affilitations: | ||
+ | + [1] Media Lab, Department of Media, School of Art and Design, Aalto University, Helsinki, Finland | ||
+ | + [2] FoAM | ||
+ | |||
+ | A meta live coding performance, | ||
+ | BetaBlocker is a fictional CPU with 256 bytes of memory, running as homebrew software on a Nintendo DS and as demand-rate UGens on scsynth. Rocking the ambience with our BetaBlocker engines, there is also some genetic programming involved where we will optimise the fitness function as part of the performance, | ||
+ | |||
+ | We plan to give a talk on the tale of BetaBlocker, | ||
- | + We plan to have an accompanying Toplap compliant live-coding perfomance, which is handed in seperatly. | ||
- | + We plan to have an accompanying talk, which is handed in seperatly. | ||