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companions_in_games [2009-01-22 11:11] – created davegriffithscompanions_in_games [2009-01-22 14:50] davegriffiths
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-Yorda in [[wp>Ico]]+Part of [[Project Lirec]] 
 + 
 +Some non-player characters (NPCs) in games are designed to help the player in some form. This is a list of interesting characters who are either designed to provide some assistance in solving problems or fighting battles, or are a central theme of the game and therefore are intended to form a bond with the player. 
 + 
 +^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^ 
 +|{{:yorda.jpg}} Yorda in [[http://www.icothegame.com|Ico]]|To be rescued|General wandering, object avoidance, local route finding - lack of any direction or purpose until a cutscene script takes over. Talks in strange unintelligible language.|Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away.| 
 +|{{:alyx.jpg?150}} Alyx Vance in [[http://half-life2.com/|Half-Life 2]]|Cooperative play|Object avoidance, combat, use of terrain and cover, blind fire etc. Helping with level progression tasks and capable of showing excitement, dismay and anger.|Reception seems good from players, although some complaints about dialogue spoiling the effect with repeated and nonsensical chatter| 
 +|{{:dogmeat.jpg}} Dogmeat from [[http://fallout.bethsoft.com/eng/home/home.php|Fallout 3]]|Cooperative play|Dogmeat warns the player of danger, can be sent to search for items and distract enemies in battle.|Not such a good response from gamers on Dogmeat - he is not strictly required to play the game and can get in the way in battle situations. Also seems a little contrived as he miraculously appears when you need help.| 
  • companions_in_games.txt
  • Last modified: 2009-01-29 13:16
  • by davegriffiths