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companions_in_games [2009-01-22 12:14] – davegriffiths | companions_in_games [2009-01-22 12:15] – davegriffiths |
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^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^ | ^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^ |
|{{:yorda.jpg}} Yorda in [[http://www.icothegame.com|Ico]]|To be rescued|General wandering, object avoidance, local route finding - lack of any direction or purpose until a cutscene script takes over. Talks in strange unintelligible language.|Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away.| | |{{:yorda.jpg}} Yorda in [[http://www.icothegame.com|Ico]]|To be rescued|General wandering, object avoidance, local route finding - lack of any direction or purpose until a cutscene script takes over. Talks in strange unintelligible language.|Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away.| |
|{{:alyx.jpg?100}} Alyx Vance in [[http://half-life2.com/|Half-Life 2]]|Cooperative play|Object avoidance, combat, use of terrain and cover, blind fire etc. Helping with level progression tasks and capable of showing excitement, dismay and anger.|Reception seems good from players, although some complaints about dialogue spoiling the effect with repeated and nonsensical chatter| | |{{:alyx.jpg?150}} Alyx Vance in [[http://half-life2.com/|Half-Life 2]]|Cooperative play|Object avoidance, combat, use of terrain and cover, blind fire etc. Helping with level progression tasks and capable of showing excitement, dismay and anger.|Reception seems good from players, although some complaints about dialogue spoiling the effect with repeated and nonsensical chatter| |
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