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companions_in_games [2009-01-26 12:34] – davegriffiths | companions_in_games [2009-01-26 12:42] – davegriffiths | ||
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Strategies used in increasing attachment to companions in games: | Strategies used in increasing attachment to companions in games: | ||
- | * The companion using language which you can't quite understand, as use of natural language is one of the quickest ways to breaking | + | * The use of natural language is one of the quickest ways to annoy the user, and break any illusion of intelligence, so it's generally left out, or a language which you can't quite understand is used instead, but which still conveys basic levels of emotion. |
* User investment in the design or construction of the agent, which increases a feeling of ownership. | * User investment in the design or construction of the agent, which increases a feeling of ownership. | ||
* Collective intelligence - by using multiple agents. | * Collective intelligence - by using multiple agents. |