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companions_in_games [2009-01-26 12:37] davegriffithscompanions_in_games [2009-01-26 12:42] davegriffiths
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 Strategies used in increasing attachment to companions in games: Strategies used in increasing attachment to companions in games:
-  * The use of natural language is one of the quickest ways to break any illusion of intelligence, so leave it out, or use a language which you can't quite understand, but which still conveys basic levels of emotion.+  * The use of natural language is one of the quickest ways to annoy the user, and break any illusion of intelligence, so it's generally left out, or a language which you can't quite understand is used instead, but which still conveys basic levels of emotion.
   * User investment in the design or construction of the agent, which increases a feeling of ownership.   * User investment in the design or construction of the agent, which increases a feeling of ownership.
   * Collective intelligence - by using multiple agents.   * Collective intelligence - by using multiple agents.
  • companions_in_games.txt
  • Last modified: 2009-01-29 13:16
  • by davegriffiths