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Companion Gameplay purpose Intelligence Attachment level
yorda.jpg Yorda in Ico Be rescued General wandering, object avoidance, local route finding - lack of any direction or purpose until cutscene script takes over. Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the “shadows” that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away.
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  • Last modified: 2009-01-22 11:29
  • by davegriffiths