This is an old revision of the document!
Part of Project Lirec
Companion | Gameplay purpose | Intelligence | Attachment level |
---|---|---|---|
![]() | To be rescued | General wandering, object avoidance, local route finding - lack of any direction or purpose until a cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the “shadows” that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away. |
![]() | Cooperative play | Object avoidance, combat, use of terrain and cover, blind fire etc. Helping with level progression tasks and capable of showing excitement, dismay and anger. | Reception seems good from players, although some complaints about dialogue spoiling the effect with repeated and nonsensical chatter |