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csaw:gathering_online [2021-01-28 19:03] – created maja
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 +=== Gathering Online ===
 +
 +Due to the uncertainty of the Covid-19 pandemic measures, it can be beneficial to plan events to happen 100% online, then improvise if something can happen in person.
 +
 +A few notes from discussions with FoAM network members during autumn 2020. 
 +
 +----
 +
 +=="Start where you are." ==
 +
 +  * What are your strategies for survival of CSAW given the current condition?
 +
 +----
 +
 +==What works for you in online gatherings?== 
 +
 +For example:
 +  * gathering people from around the world
 +  * more focus and intimacy, less social mingling
 +  * fostering a sense of belonging to a distributed community
 +  * don't need ice-breakers as much. people are happy to jump into conversations.
 +
 +----
 +
 +==What are the "essential services" in online gatherings?== 
 +
 +For example:
 +  * clear purpose, instructions and rules of engagement
 +  * tested (and retested) setup
 +  * good hosts (prepared, knowledgeable, engaging everyone, keeping the rhythm)
 +  * a redundancy of competent and agile technical support staff
 +  * interesting worthwhile content and inspiring speakers
 +  * more regular check-ins to make sure people are comfortable, engaged, connected
 +
 +----
 +
 +== DIVERSITY ==
 +
 +  * redundancy of modes of engagement/channels of communication. have multiple alternatives to engage with people with connectivity problems. redundancy in modes of engagement - be prepared to change mode/direction of conversation. have backup plans if things go wrong (what is the minimum? text based chat, sms, letters)
 +
 +  * a range of formats (keynotes, guided discussions, chill-out rooms, physical education...)
 +
 +----
 +
 +== "we're struggling with this together" -> so "let's try stuff" ==
 +
 +How do we want to be together?
 +
 +  * how do you like to connect with people when you can't be physically co-present?
 +  * what kind of place can we create together? what are its qualities?
 +
 +----
 +
 +== Design process ==
 +
 +Think about:
 +
 +  * How can you simplify the design? What is the minimum that would make it work?
 +  * What are the most appropriate platforms for the purpose, content and atmosphere?
 +  * Pick the appropriate platforms and Play With The Medium. (eg. for some things Zoom is the best there is. for others it might not be - be clear what the purpose of each session is, and decide on the platform accordingly). 
 +  * How can the participants be more engaged? (eg. moving between formats, contents, group sizes)
 +  * How can you make the experience lighter, surprising and more playful?
 +
 +----
 +
 +== A few playful examples ==
 +
 +  * How could the participants 'make the space' together? 
 +  * online multiplayer games
 +  * connected performances (multiple camera angles, sonic experiments, ambient webcams...)
 +  * create a map (d&d, choose your own adventure...)
 +  * VR, AR experiments
 +  * listening spaces (cameras off)
 +  * "no talking" spaces
 +  * sharing a familiar situation remotely - people engaged in the same physical activity (kitchens, bars, reading rooms, fitness rooms...)
 +  * togetherness through physical objects - DIY kits sent by post beforehand
 +  * silence is sexy
 +  * embrace the glitch & delay
 +  * think about having sufficient breaks (some with activities)
 +
 +----
 +
 +=== Commit, prepare, then improvise (and+and) ===
 +
 +  * Be clear on the purpose and code of conduct for the gathering and each of the sessions, yet make your goals more flexible/adaptive (min-max)
 +  * Spend enough time planning and crafting clear instructions, then be ready to improvise when things don't go as planned
 +  * Trust in people's capabilities to self-organise when the purpose and rules of engagement are clear (instructions are important, but don't micromanage). 
 +  * Some things you design might not work. How could you incorporate the 'not working' as part of the process, rather than seeing it as a failure?
 +
 +
  
  • csaw/gathering_online.txt
  • Last modified: 2021-06-09 13:16
  • by maja