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Evolutionary programming

omputation by evolution. ..

notes from Craig Reynolds →

NaturalMotion's Active Character Technology (A.C.T.) is based on Oxford University's research on the control of human and animal body motions. In essence, we build a physical, biomechanically-realistic model of a character (e.g. a human or a dinosaur), implant an appropriate brain structure (usually a neural network), and use optimisation techniques (such as artificial evolution) to create the desired behaviour.


related nodes: Genetic Programming, Genetic Algorithm, Meme and Variation, Artificial Life

evolutionary_programming.txt · Last modified: 2007/06/09 14:29 (external edit)