omputation by evolution. ..

notes from Craig Reynolds → http://www.red3d.com/cwr/evolve.html

NaturalMotion's Active Character Technology (A.C.T.) is based on Oxford University's research on the control of human and animal body motions. In essence, we build a physical, biomechanically-realistic model of a character (e.g. a human or a dinosaur), implant an appropriate brain structure (usually a neural network), and use optimisation techniques (such as artificial evolution) to create the desired behaviour.

http://www.naturalmotion.com/pages/technology_hiw.htm

links

related nodes: Genetic Programming, Genetic Algorithm, Meme and Variation, Artificial Life

  • evolutionary_programming.txt
  • Last modified: 2007-06-09 14:29
  • by 127.0.0.1