Behind the Algorithms - Notes

(part of f15 expanded from an overview)

images & mood foam:f15=2

Glitch

  • exploring unpredictability of time leaps and system crashes, delays
  • topology of error
  • information is fragile ↔ noise as a source of new patterns
  • space between interfaces where digital art can function as a subversion of the polished make-believe future of the information era (well, shall we say we capitulate on this one - respectfully lay it to rest…)
  • code wriggles to the surface of the screen
  • code stripped of functionality
  • we serve no content (jodi)
  • translation path does not exist
  • glitch = political, anarchic; draws attention to the constructed nature of information
  • from useless UI shuffling (topographical amnesia) to deep drifting (derive)
  • is it broken or is it meant to sound like that?
  • glitch = discrepancy between intention and expectation
  • exploring spaces of non-lethal glitches - mutations, changes, corruptions
  • glitch as a catalyst of change and mutation - away from sedentary systems
  • different sites where glitches occur have dif. levels of fragility (data, protocol, system, intersystem…)
  • engineering errors: physical, bit level, input data, system, application, interaction…
  • to avoid collapse: loosen structure, make new connections, focus on emergence
  • for a sendentary system a glitch produces meaningless noise, in an emergent system the noise can become a new pattern. decay of one system can incite growth of another.
  • incompatible protocols, data & platforms, flakey networks
  • digital decay, graceful degradation
  • rotting of protocols and routines
  • rheumatic interfaces with noise oozing out of them, demented search engines
  • virus in the corporate genome (an element of play and awareness of the market whose tools are colonising us)

Related: live coding, fluxus

Weaving & coding

  • weaving 0s & 1s - patterns
    • sentences pierced by virtual wafts & woofs
  • Sadie Plant - touching, distributed sampled fragments of lives and media tear the focus of singular vision apart
  • worn out space punctured w/holes and openings
  • efficient algorithms for real time performance

Related: weavecoding, mathematickal arts

Connections at a distance

  • HCH/HRH
  • remote sensuality, dispersion & integration of identities
  • systems based on association & interconnection
  • computers and mnemonic machines supporting distributed collaboration between humans
  • nn+mlf
  • organic membranes shivering in data winds
  • biogenes & morphomemes
  • content → context
  • author → context provider
  • media → actuators of interconnected events
  • creation → facilitation
  • emergence of tools that enable generative interconnection
  • distributed people connected through digital tools
  • UI morphing to different users
  • facilitating collaboration between networked participants
  • focus on what computers do well (crunching data) and enable people who are using the computer to do what they do well (whatever that might be)
  • ecstasy of communication at a distance
  • tubing between uncooperative sw, hw & people
  • design tools must be flexible to minimise constraints on the creative process
  • sculpting, kneading, weaving metaphors for interfaces

Related: tangible programming, promiscuous pipelines, lyta

Blur, confusion, memory

  • 'what happens to life in our embodied actual when the object of our investigation becomes a virtual replicator?'
  • Vanishing point becomes an unstable topology
  • perception of realities increasingly blurry
  • a forest of live wires
  • media synaesthesia
  • media transformed by the environment in which they are experienced
  • interfaces as multidimensional mnemonic spaces
  • a glue layer between indeterminate components
  • digital materials with properties of elasticity, stiffness and fluidity

Related: responsive spaces, mixed reality, GRIG

Emergent systems

  • process = growth & decay
  • epidemic interaction, fragmentation, functional paralysis, catastrophe - a need for a designing machines with an immune system to enable adaptation
  • edge habitats - constant glitches - locally unstable, globally stable oscillations (e.g. tides), continous translations - space filling & clearing processes
  • robustness comes from withstanding interactions and resisting constraints - non-equilibrium dynamics incorporates glitches and mutates accordingly
  • distributed control. probabilistic co-evolution of divergent processes
  • able to heal & repair damage
  • unblocking information flows
  • breaking down hierarchical file-systems
  • away from systems that contain instead of communicate with media
  • an elastic system, extendable and scalable frameworks, learning, negotiating, remembering and forgetting
  • machine learning, tools that evolve with time and usage (thalience)
  • away from optimising, towards diversifying, evolving, becoming
  • result = negotiation between internal rules of each element and external conditions of the environment
  • using unreadable data meaningfully
  • systems of self-organising elements from which shape and structure emerge

Related; groWorld, Luminous Green

Autonomous machines

  • physical, autonomous machines
  • embodiment of intelligent systems
  • technological artefacts with their own agency
  • perceiving + acting → reasoning
  • migration of intelligence through different embodiments (virtual and physical platforms), with continuation of interaction between different bodies and sensors distributed through the environment; differences between robots joining humans in the physical world, and humans playing games in the computational worlds
  • What should an “agent mind” look like?
  • more ecologically valid context
  • absolute & centralised control = impossibility
  • a framework for developing frameworks

Related: Machine Wilderness, Silent Dialogues

Living with machines

  • social robots living in the same environments with people
  • Biological causes of behaviour
  • Robot should be anything but a human
  • How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions; privacy issues
  • Test: in games, where robot is a character playing a social game with you; learning from animation to design characters
  • ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world
  • animist perspective in robotics - ethics essential in robot development
  • robots share contextuality with humans and other intelligencies - when involved with humans, they are imbued with character and personality

Related: Lirec, germination x, al jazari