Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revisionLast revisionBoth sides next revision | ||
f15:behind_algorithms_notes [2015-11-06 18:53] – maja | f15:behind_algorithms_notes [2015-11-09 15:27] – maja | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | === Behind the algorithms: Notes === | ||
+ | ===Behind the Algorithms - Notes === | ||
- | * physical, autonomous machines | + | (part of [[:f15/start]] expanded |
- | * embodiment of intelligent systems | + | |
- | * technological artefacts with their own agency | + | |
- | * social robots living in the same environments with people | + | |
- | * perceiving + acting -> reasoning | + | |
- | * migration of intelligence through different embodiments | + | |
- | * HRI | + | |
- | * Biological causes of behaviour | + | |
- | * Robot should be anything but a human | + | |
- | * How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions privacy issues | + | |
- | * What should an "agent mind" look like? | + | |
- | * Test: in games, where robot is a character playing a social game with you; learning | + | |
- | * more ecologically valid context | + | |
- | * ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world | + | |
- | * animist perspective in robotics - ethics essential in robot development | + | |
- | * robots share contextuality with humans and other intelligencies - when involved with humans, they are imbued with character and personality | + | |
- | * -> machine wilderness | + | |
+ | **images & mood** | ||
+ | [[https:// | ||
- | * absolute & centralised control = impossibility | + | |
- | * process | + | === Glitch === |
- | * 'what happens to life in our embodied actual when the object of our investigation becomes a virtual replicator?' | + | |
- | * digital decay | + | |
- | * rotting of protocols and routines | + | |
- | * rheumatic interfaces with noise oozing out of them | + | |
- | * demented search engines | + | |
* exploring unpredictability of time leaps and system crashes, delays | * exploring unpredictability of time leaps and system crashes, delays | ||
- | * digital sensuality (and the messy evolution of nn+mlf) | ||
- | * weaving 0s & 1s - patterns -> weavecoding | ||
- | * sentences pierced by virtual wafts & woofs | ||
- | * Sadie Plant - touching, distributed sampled fragments of lives and media tear the focus of singular vision apart | ||
- | * Vanishing point becomes an unstable topology | ||
- | * perception of realities increasingly blurry | ||
- | * worn out space punctured w/holes and openings | ||
- | * organic membranes shivering in data winds | ||
- | * biogenes & morphomemes | ||
- | * away from optimising, towards diversifying, | ||
* topology of error | * topology of error | ||
- | * a forest of live wires | ||
* information is fragile <-> noise as a source of new patterns | * information is fragile <-> noise as a source of new patterns | ||
* space between interfaces where digital art can function as a subversion of the polished make-believe future of the information era (//well, shall we say we capitulate on this one - respectfully lay it to rest…//) | * space between interfaces where digital art can function as a subversion of the polished make-believe future of the information era (//well, shall we say we capitulate on this one - respectfully lay it to rest…//) | ||
- | * code wriggles to the surface of the screen | + | * code wriggles to the surface of the screen |
- | * code stripped of functionality | + | * code stripped of functionality |
* we serve no content (jodi) | * we serve no content (jodi) | ||
* translation path does not exist | * translation path does not exist | ||
- | * glitch = political anarchic; draws attention to the constructed nature of information | + | * glitch = political, anarchic; draws attention to the constructed nature of information |
* from useless UI shuffling (topographical amnesia) to deep drifting (derive) | * from useless UI shuffling (topographical amnesia) to deep drifting (derive) | ||
- | * virus in the corporate genome (an element of play and awareness of the market whose tools are colonising us) | ||
* is it broken or is it meant to sound like that? | * is it broken or is it meant to sound like that? | ||
- | |||
* glitch = discrepancy between intention and expectation | * glitch = discrepancy between intention and expectation | ||
* exploring spaces of non-lethal glitches - mutations, changes, corruptions | * exploring spaces of non-lethal glitches - mutations, changes, corruptions | ||
* glitch as a catalyst of change and mutation - away from sedentary systems | * glitch as a catalyst of change and mutation - away from sedentary systems | ||
- | * epidemic interaction, | ||
* different sites where glitches occur have dif. levels of fragility (data, protocol, system, intersystem…) | * different sites where glitches occur have dif. levels of fragility (data, protocol, system, intersystem…) | ||
* engineering errors: physical, bit level, input data, system, application, | * engineering errors: physical, bit level, input data, system, application, | ||
* to avoid collapse: loosen structure, make new connections, | * to avoid collapse: loosen structure, make new connections, | ||
* for a sendentary system a glitch produces meaningless noise, in an emergent system the noise can become a new pattern. decay of one system can incite growth of another. | * for a sendentary system a glitch produces meaningless noise, in an emergent system the noise can become a new pattern. decay of one system can incite growth of another. | ||
- | * edge habitats - constant glitches - locally unstable, globally stable oscillations (e.g. tides), continous translations - space filling | + | * incompatible protocols, data & platforms, flakey networks |
- | * robustness comes from withstanding interactions and resisting constraints - non-equilibrium dynamics incorporates glitches | + | * digital decay, graceful degradation |
- | * distributed control. probabilistic co-evolution | + | * rotting of protocols |
- | * able to heal & repair damage | + | * rheumatic interfaces with noise oozing out of them, demented search engines |
+ | * virus in the corporate genome (an element of play and awareness of the market whose tools are colonising us) | ||
- | | + | Related: live coding, fluxus |
- | * graceful degradation | + | |
+ | |||
+ | === Weaving & coding === | ||
+ | |||
+ | | ||
+ | * sentences pierced by virtual wafts & woofs | ||
+ | * Sadie Plant - touching, distributed sampled fragments of lives and media tear the focus of singular vision apart | ||
+ | * worn out space punctured w/holes and openings | ||
+ | * efficient algorithms for real time performance | ||
+ | |||
+ | Related: weavecoding, | ||
+ | |||
+ | |||
+ | === Connections at a distance === | ||
+ | * HCH/HRH | ||
+ | * remote sensuality, dispersion & integration of identities | ||
* systems based on association & interconnection | * systems based on association & interconnection | ||
* computers and mnemonic machines supporting distributed collaboration between humans | * computers and mnemonic machines supporting distributed collaboration between humans | ||
+ | * nn+mlf | ||
+ | * organic membranes shivering in data winds | ||
+ | * biogenes & morphomemes | ||
* content -> context | * content -> context | ||
* author -> context provider | * author -> context provider | ||
Line 74: | Line 60: | ||
* creation -> facilitation | * creation -> facilitation | ||
* emergence of tools that enable generative interconnection | * emergence of tools that enable generative interconnection | ||
- | * unblocking information flows | ||
- | * breaking down hierarchical file-systems | ||
- | * away from systems that contain instead of communicate with media | ||
- | * an elastic system, extendable and scalable frameworks, learning, negotiating, | ||
- | * media transformed by the environment in which they are experienced | ||
- | * result = negotiation between internal rules of each element and external conditions of the environment | ||
- | * UI morphing to different users -> tangible programming | ||
- | * interfaces as multidimensional mnemonic spaces | ||
- | |||
* distributed people connected through digital tools | * distributed people connected through digital tools | ||
- | * incompatible protocols, data & platforms | + | * UI morphing to different users |
- | * flakey networks | + | |
- | * machine learning, tools that evolve with time and usage (thalience) | + | |
- | * a glue layer between indeterminate components | + | |
- | * a framework for developing frameworks | + | |
* facilitating collaboration between networked participants | * facilitating collaboration between networked participants | ||
* focus on what computers do well (crunching data) and enable people who are using the computer to do what they do well (whatever that might be) | * focus on what computers do well (crunching data) and enable people who are using the computer to do what they do well (whatever that might be) | ||
* ecstasy of communication at a distance | * ecstasy of communication at a distance | ||
- | * tubing between uncooperative sw, hw & people | + | * tubing between uncooperative sw, hw & people |
- | * using unreadable data meaningfully | + | |
* design tools must be flexible to minimise constraints on the creative process | * design tools must be flexible to minimise constraints on the creative process | ||
* sculpting, kneading, weaving metaphors for interfaces | * sculpting, kneading, weaving metaphors for interfaces | ||
- | | + | |
+ | Related: tangible programming, | ||
+ | |||
+ | === Blur, confusion, memory === | ||
+ | | ||
+ | * Vanishing point becomes an unstable topology | ||
+ | * perception of realities increasingly blurry | ||
+ | * a forest of live wires | ||
+ | * media synaesthesia | ||
+ | * media transformed by the environment in which they are experienced | ||
+ | * interfaces as multidimensional mnemonic spaces | ||
+ | * a glue layer between indeterminate components | ||
* digital materials with properties of elasticity, stiffness and fluidity | * digital materials with properties of elasticity, stiffness and fluidity | ||
+ | |||
+ | Related: responsive spaces, mixed reality, GRIG | ||
+ | |||
+ | |||
+ | |||
+ | === Emergent systems === | ||
+ | * process = growth & decay | ||
+ | * epidemic interaction, | ||
+ | * edge habitats - constant glitches - locally unstable, globally stable oscillations (e.g. tides), continous translations - space filling & clearing processes | ||
+ | * robustness comes from withstanding interactions and resisting constraints - non-equilibrium dynamics incorporates glitches and mutates accordingly | ||
+ | * distributed control. probabilistic co-evolution of divergent processes | ||
+ | * able to heal & repair damage | ||
+ | * unblocking information flows | ||
+ | * breaking down hierarchical file-systems | ||
+ | * away from systems that contain instead of communicate with media | ||
+ | * an elastic system, extendable and scalable frameworks, learning, negotiating, | ||
+ | * machine learning, tools that evolve with time and usage (thalience) | ||
+ | * away from optimising, towards diversifying, | ||
+ | * result = negotiation between internal rules of each element and external conditions of the environment | ||
+ | * using unreadable data meaningfully | ||
* systems of self-organising elements from which shape and structure emerge | * systems of self-organising elements from which shape and structure emerge | ||
+ | |||
+ | Related; groWorld, Luminous Green | ||
+ | |||
+ | |||
+ | === Autonomous machines === | ||
+ | * physical, autonomous machines | ||
+ | * embodiment of intelligent systems | ||
+ | * technological artefacts with their own agency | ||
+ | * perceiving + acting -> reasoning | ||
+ | * migration of intelligence through different embodiments (virtual and physical platforms), with continuation of interaction between different bodies and sensors distributed through the environment; | ||
+ | * What should an "agent mind" look like? | ||
+ | * more ecologically valid context | ||
+ | * absolute & centralised control = impossibility | ||
+ | * a framework for developing frameworks | ||
+ | |||
+ | Related: Machine Wilderness, Silent Dialogues | ||
+ | |||
+ | |||
+ | === Living with machines === | ||
+ | |||
+ | * social robots living in the same environments with people | ||
+ | * Biological causes of behaviour | ||
+ | * Robot should be anything but a human | ||
+ | * How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions privacy issues | ||
+ | * Test: in games, where robot is a character playing a social game with you; learning from animation to design characters | ||
+ | * ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world | ||
+ | * animist perspective in robotics - ethics essential in robot development | ||
+ | * robots share contextuality with humans and other intelligencies - when involved with humans, they are imbued with character and personality | ||
+ | |||
+ | Related: Lirec, germination x, al jazari | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||