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f15:reality_generation_notes [2015-04-07 10:33] nikf15:reality_generation_notes [2015-10-28 10:03] (current) maja
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 (part of [[:f15/start]] expanded from an [[overview]]) (part of [[:f15/start]] expanded from an [[overview]])
 +
 +**images & mood***
 +
 +  * https://www.pinterest.com/deziluzija/reality-generation/
  
 **Pliant matter** **Pliant matter**
-  * Thick: spaces, descriptions, calligraphy, liminal medial on the periphery of perception +  * **Thick**: spaces, descriptions, calligraphy, liminal media on the periphery of perception 
-  * Pliability, elasticity, responsiveness, density, fluidity +  * **Pliability**, elasticity, responsiveness, density, fluidity 
-  * From objects to fields: working with nuances and atmospheres, refractions, shadows); SPIMES (open objects, objects with history, objects as protagonists +  * **From objects to fields**: working with nuances and atmospheres, refractions, shadows; SPIMES (open objects, objects with history, objects as protagonists) 
-  * Dynamic luminescence, continuous sculpting, algorithmic design (of matter and media), translucency +  * **Dynamic luminescence**, continuous sculpting, algorithmic design (of matter and media), translucency 
-  * Membrane: (wearable architecture, topology, M-theory, biomimicry, 5 human skins)+  * **Membranes**: (wearable architecture, topology, M-theory, biomimicry, 5 human skins)
  
-Lead to: TML, Sphaerae (and cocky’s flying dresses), Loop.ph \\+Related: TML, Sphaerae (and cocky’s flying dresses), Loop.ph \\
 People to involve: Cocky & Theun, Rachel & Hiaz, Xinwei, Joel People to involve: Cocky & Theun, Rachel & Hiaz, Xinwei, Joel
  
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   * Deceleration, slowness, immersion   * Deceleration, slowness, immersion
  
-Lead to: FoAM’s approach to experience design \\+Related: FoAM’s approach to experience design \\
 People to involve: Time’s Up, loop.ph,  People to involve: Time’s Up, loop.ph, 
  
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   * Cosmicomics   * Cosmicomics
  
-Lead to: Borrowed Scenery, Seasonal rituals… \\+Related: Borrowed Scenery, Seasonal rituals… \\
 People to involve: Xinwei, Satinder People to involve: Xinwei, Satinder
  
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   * Feasts, festivals, celebrations, dinner parties, rituals   * Feasts, festivals, celebrations, dinner parties, rituals
   * Art=life: giving of gifts, artworlds, lived experience   * Art=life: giving of gifts, artworlds, lived experience
-  * Hosting: social spaces, facilitation, fortune-telling, hostess+  * Hosting: social spaces, facilitation, fortune-telling, hostess 
   * Food: thematic feasts, social glue, conflict resolution, audience magnet   * Food: thematic feasts, social glue, conflict resolution, audience magnet
   * Hybrid reality: memories, rituals, commons   * Hybrid reality: memories, rituals, commons
  
-Lead to: Hosting Craft (and overall FoAM’s hosting culture, Open Sauces, F0amfr0th) \\+Related: Hosting Craft (and overall FoAM’s hosting culture, Open Sauces, F0amfr0th) \\
 People to involve: Sia People to involve: Sia
  
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   * Play: polyphony, dialogue, improv, irreverence, plurality of voices, confusion and requiescence   * Play: polyphony, dialogue, improv, irreverence, plurality of voices, confusion and requiescence
  
-Lead to: PARN, GroWorld games, P~lot \\+Related: PARN, GroWorld games, P~lot \\
 People to involve: Time’s Up, Alex Davies People to involve: Time’s Up, Alex Davies
  
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   * Systems interaction as immune responses   * Systems interaction as immune responses
  
-Lead to: visual and tangible programming, fluxus… \\+Related: visual and tangible programming, fluxus… \\
 People to involve: Yon, Joel People to involve: Yon, Joel
  
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   * Biomimicry (e.g. recycling motion into media)   * Biomimicry (e.g. recycling motion into media)
  
-Lead to: Luminous green, GroWorld \\+Related: Luminous green, GroWorld \\
 People to involve: Angelo (biomodd), Michka re: biomimicry? People to involve: Angelo (biomodd), Michka re: biomimicry?
  
 +**Text** 
 +  * see [[reality_generation_extracts]] and [[overview]] for now
  
  
  • f15/reality_generation_notes.1428402837.txt.gz
  • Last modified: 2015-04-07 10:33
  • by nik