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fluxus_workshop [2007-06-10 11:33] – nik | fluxus_workshop [2009-03-22 07:55] – WoFgJPeVbPsLmayCDxO 82.250.140.61 | ||
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- | ===== fluxus workshop ===== | ||
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- | see also: [Abstract Animation History]] | ||
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- | dates 13-17th dec.2005 / realtime animation / fluxus workshop | ||
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- | ===== {proposed} schedule ===== | ||
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- | | day 1 [tue. 13.dec] | installing / drifting / morphogenesis | ||
- | | day 2 [wed. 14.dec] | animation, programming, | ||
- | | day 3 [thu. 15.dec] | graphical programming & programming languages, a 3d world, a general overview of fluxus capabilities | | ||
- | | day 4 [fri. 16.dec] | textures, particles, simulation, interaction & i/o | | ||
- | | day 5 [sat. 17.dec] | integration & openlab | | ||
- | | day 6 [sun. 18.dec] | [optional] evaluation, loose ends and discussion | | ||
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- | structure | ||
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- | * morning > intro talks, thinking, discussing. | ||
- | * afternoon > learning by doing. | ||
- | * evening > optional screenings or further playing | ||
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- | ==== day 1 ==== | ||
- | * installing software | ||
- | * informal presentations | ||
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- | ==== day 2 ==== | ||
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- | * animation | ||
- | * moving images | ||
- | * history of experimental animation | ||
- | * relationship with music | ||
- | * appropriating stuff from games (and film) industries | ||
- | * artificial life/ | ||
- | * programming | ||
- | * why code? (and why computers?) | ||
- | * raw material of the computer | ||
- | * avoids feature lust/ | ||
- | * dynamic languages | ||
- | * fluxus intro | ||
- | * entering code | ||
- | * camera | ||
- | * workspaces | ||
- | * loading/ | ||
- | * livecoding | ||
- | * manefesto | ||
- | * performance videos/ | ||
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- | ==== day 3 ==== | ||
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- | * graphical programming & programming languages | ||
- | * pd/max | ||
- | * scripting languages (mel, python) | ||
- | * scheme | ||
- | * incremental development | ||
- | * a 3D world | ||
- | * cartesian space | ||
- | * vector maths | ||
- | * matrix maths | ||
- | * general (scripts) | ||
- | * transforms (tree.scm) | ||
- | * materials (mattest.scm) | ||
- | * livecoding example | ||
- | * primitive types | ||
- | * polys, nurbs, particles, text | ||
- | * interfacing i/o | ||
- | * audio (bars.scm) | ||
- | * networked/ | ||
- | * sensor systems | ||
- | * fluxus as audio sequencer (or part of a larger whole) | ||
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- | ==== day 4 ==== | ||
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- | * textures | ||
- | * blending (mandala/ | ||
- | * cutouts (clocks) | ||
- | * texture coord pdata | ||
- | * toonshading / non-photorealism | ||
- | * reflection mapping | ||
- | * particles | ||
- | * explosion/ | ||
- | * aggregation | ||
- | * particles eroding geometry | ||
- | * simulation | ||
- | * water surface simulation | ||
- | * flocking | ||
- | * rigid body dynamics | ||
- | * livecoded robots (robo.scm etc) | ||
- | * chain (chain.scm) | ||
- | * interaction & i/o | ||
- | * basics of games | ||
- | * interface (mouse-over thing) | ||
- | * sensors for i/o (see: CEED) | ||
- | * {possibly} | ||
- | * mixing rigid body dynamics and genetic programming | ||
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- | ==== day 5 ==== | ||
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- | integration & openlab | ||
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- | ==== day 6 [optional] ==== | ||
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- | documentation, | ||
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- | ===== software ===== | ||
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- | * http:// | ||
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- | ===== examples ===== | ||
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- | * http:// | ||
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- | ===== scheme references ===== | ||
- | see [[Scheme Programming]] | ||
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- | ===== screenings // animated ===== | ||
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- | * Len Lye, Norman McLaren, | ||
- | * Oskar Fischinger http:// | ||
- | * Mary Ellen Bute http:// | ||
- | * Stan Brakage. | ||
- | * Somewhere between the art and film world - outsiders in both | ||
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- | ===== reading ===== | ||
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- | * 'The Computational Beauty of Nature' | ||
- | * scheme programming | ||
- | * ' | ||
- | * 'The Scheme Programming Language' | ||
- | * opengl manual | ||
- | * games programming gems | ||
- | * cg tutorial | ||
- | * b'mth maths book | ||
- | * visualisation | ||
- | * ' | ||
- | * see also InfoViz | ||
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- | ===== related ===== | ||
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- | * [[Artificial Life]] | ||
- | * [[Computer Graphics]] | ||
- | * [[Dynamic Systems]] \\ [[ODE]] | ||
- | * [[BioMimicry |