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fluxus_workshop [2009-03-02 12:34] – old revision restored nikfluxus_workshop [2009-03-22 07:55] – WoFgJPeVbPsLmayCDxO 82.250.140.61
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-===== fluxus workshop ===== 
  
-see also:  [[Abstract Animation History]] 
- 
-dates 13-17th dec.2005 / realtime animation / fluxus workshop 
- 
- 
-===== {proposed} schedule ===== 
- 
-| day 1 [tue. 13.dec] | installing / drifting / morphogenesis  | 
-| day 2 [wed. 14.dec] | animation, programming, fluxus intro -> livecoding | 
-| day 3 [thu. 15.dec] | graphical programming & programming languages, a 3d world, a general overview of fluxus capabilities | 
-| day 4 [fri. 16.dec] | textures, particles, simulation, interaction & i/o | 
-| day 5 [sat. 17.dec] | integration & openlab | 
-| day 6 [sun. 18.dec] | [optional] evaluation, loose ends and discussion | 
- 
-structure 
- 
-  * morning >  intro talks, thinking, discussing. 
-  * afternoon > learning by doing. 
-  * evening > optional screenings or further playing 
- 
- 
- 
-==== day 1 ==== 
-  * installing software 
-  * informal presentations 
- 
- 
- 
-==== day 2 ==== 
- 
-  * animation 
-    * moving images 
-    * history of experimental animation 
-  * relationship with music 
-  * appropriating stuff from games (and film) industries 
-  * artificial life/generative ideas 
-  * programming 
-    * why code? (and why computers?) 
-    * raw material of the computer 
-    * avoids feature lust/externally imposed upgrade cycle 
-    * dynamic languages 
-  * fluxus intro 
-    * entering code 
-    * camera 
-    * workspaces 
-    * loading/saving your scripts 
-  * livecoding 
-    * manefesto 
-    * performance videos/toplap video 
- 
- 
-==== day 3 ==== 
- 
-  * graphical programming & programming languages 
-    * pd/max 
-    * scripting languages (mel, python) 
-    * scheme 
-    * incremental development 
-  * a 3D world 
-    * cartesian space 
-    * vector maths 
-    * matrix maths 
-  * general (scripts) 
-    * transforms (tree.scm) 
-    * materials (mattest.scm) 
-    * livecoding example 
-    * primitive types 
-    * polys, nurbs, particles, text 
-  * interfacing i/o 
-    * audio (bars.scm) 
-    * networked/osc 
-    * sensor systems 
-    * fluxus as audio sequencer (or part of a larger whole) 
- 
- 
-==== day 4 ==== 
- 
-  * textures 
-    * blending (mandala/spintex) 
-    * cutouts (clocks) 
-    * texture coord pdata 
-      * toonshading / non-photorealism 
-      * reflection mapping 
-  * particles 
-    * explosion/smoke/fire/water 
-    * aggregation 
-    * particles eroding geometry 
-  * simulation 
-    * water surface simulation 
-    * flocking 
-    * rigid body dynamics 
-      * livecoded robots (robo.scm etc) 
-      * chain (chain.scm) 
-  * interaction & i/o 
-    * basics of games 
-    * interface (mouse-over thing) 
-    * sensors for i/o (see: CEED) 
-  * {possibly} 
-    * mixing rigid body dynamics and genetic programming 
- 
-==== day 5 ==== 
- 
-integration & openlab 
- 
-==== day 6 [optional] ==== 
- 
-documentation, evaluation, followup 
- 
-===== software ===== 
- 
- * http://www.pawfal.org/Software/fluxus/ 
- 
-===== examples ===== 
- 
-  * http://fo.am/darcs/fluxus-space/ 
- 
- 
- 
- 
-===== scheme references ===== 
-see [[Scheme Programming]] 
- 
-===== screenings // animated ===== 
- 
-  * Len Lye, Norman McLaren, 
-  * Oskar Fischinger http://www.brightlightsfilm.com/22/fischinger.html 
-  * Mary Ellen Bute http://www.awn.com/mag/issue1.2/articles1.2/moritz1.2.html 
-  * Stan Brakage. 
-  * Somewhere between the art and film world - outsiders in both 
- 
-===== reading ===== 
-  
-  * 'The Computational Beauty of Nature' by Gary William Flake 
-  * scheme programming 
-  * 'Structure and Interpretation of Computer Programs' by Harold Abelson, Gerald Jay Sussman 
-  * 'The Scheme Programming Language' by R. Kent Dybvig. 
-  * opengl manual 
-  * games programming gems 
-  * cg tutorial 
-  * b'mth maths book 
-  * visualisation 
-  * 'Visual Explanations: Images and Quantities, Evidence and Narrative' by Edward R. Tufte 
-  * see also InfoViz 
- 
- 
- 
-===== related ===== 
- 
-  * [[Artificial Life]] 
-  * [[Computer Graphics]] 
-  * [[Dynamic Systems]] / [[ODE]] 
-  * [[BioMimicry]] 
  • fluxus_workshop.txt
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