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| - | | + | ===== fluxus workshop (2005) ===== |
| + | |||
| + | see also: [[Abstract Animation History]] | ||
| + | |||
| + | dates 13-17th dec.2005 / realtime [[category_animation|animation]] / fluxus workshop / [[: | ||
| + | |||
| + | ===== {proposed} schedule ===== | ||
| + | |||
| + | | day 1 [tue. 13.dec] | installing / drifting / morphogenesis | ||
| + | | day 2 [wed. 14.dec] | animation, programming, | ||
| + | | day 3 [thu. 15.dec] | graphical programming & programming languages, a 3d world, a general overview of fluxus capabilities | | ||
| + | | day 4 [fri. 16.dec] | textures, particles, simulation, interaction & i/o | | ||
| + | | day 5 [sat. 17.dec] | integration & openlab | | ||
| + | | day 6 [sun. 18.dec] | [optional] evaluation, loose ends and discussion | | ||
| + | |||
| + | structure | ||
| + | |||
| + | * morning > intro talks, thinking, discussing. | ||
| + | * afternoon > learning by doing. | ||
| + | * evening > optional screenings or further playing | ||
| + | |||
| + | |||
| + | |||
| + | ==== day 1 ==== | ||
| + | * installing software | ||
| + | * informal presentations | ||
| + | |||
| + | |||
| + | |||
| + | ==== day 2 ==== | ||
| + | |||
| + | * animation | ||
| + | * moving images | ||
| + | * history of experimental animation | ||
| + | * relationship with music | ||
| + | * appropriating stuff from games (and film) industries | ||
| + | * artificial life/ | ||
| + | * programming | ||
| + | * why code? (and why computers? | ||
| + | * raw material of the computer | ||
| + | * avoids feature lust/ | ||
| + | * dynamic languages | ||
| + | * fluxus intro | ||
| + | * entering code | ||
| + | * camera | ||
| + | * workspaces | ||
| + | * loading/ | ||
| + | * livecoding | ||
| + | * manefesto | ||
| + | * performance videos/ | ||
| + | |||
| + | |||
| + | ==== day 3 ==== | ||
| + | |||
| + | * graphical programming & programming languages | ||
| + | * pd/max | ||
| + | * scripting languages (mel, python) | ||
| + | * scheme | ||
| + | * incremental development | ||
| + | * a 3D world | ||
| + | * cartesian space | ||
| + | * vector maths | ||
| + | * matrix maths | ||
| + | * general (scripts) | ||
| + | * transforms (tree.scm) | ||
| + | * materials (mattest.scm) | ||
| + | * livecoding example | ||
| + | * primitive types | ||
| + | * polys, nurbs, particles, text | ||
| + | * interfacing i/o | ||
| + | * audio (bars.scm) | ||
| + | * networked/ | ||
| + | * sensor systems | ||
| + | * fluxus as audio sequencer (or part of a larger whole) | ||
| + | |||
| + | |||
| + | ==== day 4 ==== | ||
| + | |||
| + | * textures | ||
| + | * blending (mandala/ | ||
| + | * cutouts (clocks) | ||
| + | * texture coord pdata | ||
| + | * toonshading / non-photorealism | ||
| + | * reflection mapping | ||
| + | * particles | ||
| + | * explosion/ | ||
| + | * aggregation | ||
| + | * particles eroding geometry | ||
| + | * simulation | ||
| + | * water surface simulation | ||
| + | * flocking | ||
| + | * rigid body dynamics | ||
| + | * livecoded robots (robo.scm etc) | ||
| + | * chain (chain.scm) | ||
| + | * interaction & i/o | ||
| + | * basics of games | ||
| + | * interface (mouse-over thing) | ||
| + | * sensors for i/o (see: CEED) | ||
| + | * {possibly} | ||
| + | * mixing rigid body dynamics and genetic programming | ||
| + | |||
| + | ==== day 5 ==== | ||
| + | |||
| + | integration & openlab | ||
| + | |||
| + | ==== day 6 [optional] ==== | ||
| + | |||
| + | documentation, | ||
| + | |||
| + | ===== software ===== | ||
| + | |||
| + | * http:// | ||
| + | |||
| + | ===== examples ===== | ||
| + | |||
| + | * http:// | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ===== scheme references ===== | ||
| + | see [[Scheme Programming]] | ||
| + | |||
| + | ===== screenings // animated ===== | ||
| + | |||
| + | * Len Lye, Norman McLaren, | ||
| + | * Oskar Fischinger http:// | ||
| + | * Mary Ellen Bute http:// | ||
| + | * Stan Brakage. | ||
| + | * Somewhere between the art and film world - outsiders in both | ||
| + | |||
| + | ===== reading ===== | ||
| + | |||
| + | * 'The Computational Beauty of Nature' | ||
| + | * scheme programming | ||
| + | * ' | ||
| + | * 'The Scheme Programming Language' | ||
| + | * opengl manual | ||
| + | * games programming gems | ||
| + | * cg tutorial | ||
| + | * b'mth maths book | ||
| + | * visualisation | ||
| + | * ' | ||
| + | * see also InfoViz | ||
| + | |||
| + | |||
| + | |||
| + | ===== related ===== | ||
| + | |||
| + | * [[Artificial Life]] | ||
| + | * [[Computer Graphics]] | ||
| + | * [[Dynamic Systems]] / [[ODE]] | ||
| + | * [[BioMimicry]] | ||