Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
future_fabulators:animation_and_animism [2015-06-19 12:01] – [Design Process] nikfuture_fabulators:animation_and_animism [2015-06-19 12:01] – [notes 2015-06-18] nik
Line 25: Line 25:
 {{>http://www.flickr.com/photos/foam/18741338409}} {{>http://www.flickr.com/photos/foam/18741338409}}
  
-{{>http://www.flickr.com/photos/foam/18740530078}}+{{>http://www.flickr.com/photos/foam/18740530078}} \\
  
 ====Design Process==== ====Design Process====
Line 35: Line 35:
   * Scoping the work using the [[:futurist_fieldguide/growth_model|GROW]] model from business coaching   * Scoping the work using the [[:futurist_fieldguide/growth_model|GROW]] model from business coaching
   * [[:futurist_fieldguide/moodboards|Moodboarding]] to tap into the visual thinking and get a sense of what the outcome might feel like   * [[:futurist_fieldguide/moodboards|Moodboarding]] to tap into the visual thinking and get a sense of what the outcome might feel like
-  * Conversation based on the discovery phase of [[:futurist_fieldguide/appreciative_inquiry_interviews|appreciative inquiry]] to uncover the qualities of the performative experiment the residents would like to design (sensations,​ actions/​experiences,​ environment…)+  * Conversation based on the discovery phase of [[:futurist_fieldguide/appreciative_inquiry_interviews|appreciative inquiry]] to uncover the qualities of the performative experiment the residents would like to design (sensations,​ actions/​experiences,​ environment…)
   * Individual exercise to find images, quotes, sounds, examples of lived experience etc. that would evoke the atmosphere of the experience the residents would like to create.   * Individual exercise to find images, quotes, sounds, examples of lived experience etc. that would evoke the atmosphere of the experience the residents would like to create.
   * After getting a good sense of the qualities and atmospheres of the experience, we moved onto more or less classical brainstorming (coming up with ideas and building on them, without discarding anything outright - using the improvisational technique of "yes and" and avoiding sentences starting with "yes but" ​   * After getting a good sense of the qualities and atmospheres of the experience, we moved onto more or less classical brainstorming (coming up with ideas and building on them, without discarding anything outright - using the improvisational technique of "yes and" and avoiding sentences starting with "yes but" ​
  • future_fabulators/animation_and_animism.txt
  • Last modified: 2020-07-17 09:52
  • by nik