Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files===== Animation and Animism ===== OBJECTIVE **What is it?** To design an experience in which human subjectivity is felt as a temporary pattern that emerges from the interaction of human and nonhuman forces at a multiplicity of spatial and temporal scales. **What does it do?** To expose how there is something magical in being animated by so many “codes,” and to find consistency among them. Maintaining the magic, animated layers is also deeply political: How dare you reduce me to one plane/code/meaning system?! [magical = irreducible?] **Why do it?** Political stakes: We live in in a world in which there is increasingly only one coding system – neoliberalism. It’s political proposition to open up us up to a multiplicity of planes. This is reclaiming the many scales that animate us. It is reclaiming the magic of anthropos. ====notes 2015-06-15==== {{>http://www.flickr.com/photos/foam/18674995259}} ====notes 2015-06-16==== {{>http://www.flickr.com/photos/foam/18898678901}} {{>http://www.flickr.com/photos/foam/18868984236}} ====notes 2015-06-17==== {{>http://www.flickr.com/photos/foam/18274606773/}} {{>http://www.flickr.com/photos/foam/18927239641}}\\ ====notes 2015-06-18==== {{>http://www.flickr.com/photos/foam/18741338409}}\\ ====References and Reading==== * Papapetros, Spyros. On the animation of the inorganic: art, architecture, and the extension of life. ====Other...==== * [[:the animist paradox]] * etc. Please fill all the letters into the box to prove you're human. Please keep this field empty: SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International future_fabulators/animation_and_animism.1434644889.txt.gz Last modified: 2015-06-18 16:28by nik