Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files===== Animation and Animism ===== OBJECTIVE **What is it?** To design an experience in which human subjectivity is felt as a temporary pattern that emerges from the interaction of human and nonhuman forces at a multiplicity of spatial and temporal scales. **What does it do?** To expose how there is something magical in being animated by so many “codes,” and to find consistency among them. Maintaining the magic, animated layers is also deeply political: How dare you reduce me to one plane/code/meaning system?! [magical = irreducible?] **Why do it?** Political stakes: We live in in a world in which there is increasingly only one coding system – neoliberalism. It’s political proposition to open up us up to a multiplicity of planes. This is reclaiming the many scales that animate us. It is reclaiming the magic of anthropos. ==== notes 2015-06-15 ==== {{>http://www.flickr.com/photos/foam/18674995259}} ==== notes 2015-06-16 ==== {{>http://www.flickr.com/photos/foam/18898678901}}{{>http://www.flickr.com/photos/foam/18868984236}} ==== notes 2015-06-17 ==== {{>http://www.flickr.com/photos/foam/18274606773/}}{{>http://www.flickr.com/photos/foam/18927239641}} ==== notes 2015-06-18 ==== {{>http://www.flickr.com/photos/foam/18741338409}} {{>http://www.flickr.com/photos/foam/18740530078}} ==== References and Reading ==== * Papapetros, Spyros. On the animation of the inorganic: art, architecture, and the extension of life. ==== Other... ==== * [[:the_animist_paradox|the animist paradox]] * etc. Please fill all the letters into the box to prove you're human. Please keep this field empty: SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International future_fabulators/animation_and_animism.1434697030.txt.gz Last modified: 2015-06-19 06:57by stacey.moran