Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files==== Lucid Dreaming A Storyworld ==== Brief: using scenario methods to design one or more storyworlds that can be used for a physical narrative and possibly a prehearsal (or the combination of both); the physical narrative should be light and portable, to be used in a hotel room and an exhibition in Austria and Cluj in September and October, and possibly in Belgium in the autumn. This all sounds easy enough, until the second part of the brief is introduced: the process should be akin to lucid dreaming… [[:lucid_dreaming|lucid dreaming]]: awareness of the fact that you’re dreaming * first thing to do is to broaden your awareness even before you fall asleep * asleep, dreaming - becoming aware of dreaming, observing it as it comes, without interfering * gradually if you want to you can begin to steer it. * make your own reality translation into the scenario process * opening the process to different ways of knowing - pre-rational, somatic, interpersonal, emergent… * non-predictive methods: KPU-framework, used to structure thinking about the present and Causal Layered Analysis, designed to probe into deeper cultural and mythological origins of scenarios * interspersed with processes from improvisation, creative writing, surrealism and other techniques not usually associated with a futures exercise for participants: * the methods used shouldn’t really matter. you also don’t have to know exactly what happens next: as in dreams, go with the flow and try to be as open as possible. * today is less about 'understanding exactly what’s going on' and more about trusting your gut feelings and unconscious mind * letting ideas flow from you and through you - try not to block anything that comes to mind. do not worry about anything seeming silly, stupid, or unrelated - nothing you do or say today can fall into those categories. * if something feels uncomfortable or makes you insecure, try letting go of these feelings and approach every exercise with curiosity - "the beginners’ mind"; if it doesn’t work after a while, feel free to step out and take some distance for a while, then come back… * let your mind loose and watch your inhibitions melt away * trust yourself, trust the people around you, trust the process Process: [[scenario_building_as_lucid_dreaming]] {{http://imgs.xkcd.com/comics/jump.png}} ==== What do we know? ==== We know that there are a few objects in this world: * shoes * soft wool * a heavy relationship with a father and family (not mother) * roses * mint * empty void * a car-key for a big car that can move lots of people * ice cube (melting) * ink and paint dribbling on pebbles * a box * sparkling powder * dragonfly wings * small mechanical devices * bottle of gin * a big and heavy photocopier ==== What can we assume? ==== Knowing about the few objects originating in the world, there are a few things we might assume: * it looks like a Victorian scene on Brighton beach * there is a bar or multiple bars, where brightly coloured gin cocktails are important * dragonflies have wings * dragonflies might be larger than in our world, perhaps helicopter-sized * the smells are heavy and sticky - a mix of shoes and roses... * there might be an apothecary on a ship (a ferry?) at sunrise * people might be sipping gin at sunset * there is a magic box, that can bring us things we want at any moment: the world has magical underpinnings and changing situations * there is a dusty grave * tiny mechanical insects dance on an ice-cube * one family lives in this world, they are cobblers with a shoe factory * its' a non-plastic world * people take drugs, sparkly ones * there might be a large building, something like Cleopatra's palace * there is an x-ray station and drivable photocopiers, like giant cars * the world is predominantly translucent, except for the shoes * there are many large soft beds around, mobile, perhaps in cars. mother might be in the bed, with a bottle of gin. * tools (some rusty) are scattered around the place * there is a hornets' nest * nanotechnology rules the world * it looks a bit like Neal Stephenson's Diamond Age ==== What would we like to know? ==== About the world: * Is it an apocalyptic world? * Are there colours in the world? * What happened to the sun and the atmosphere? * How long is one day? * What's wrong with this world? * Would we like to live in this world? If yes, what would we recognise? * Can we float in the water without getting poisoned? * What is the purpose of fixed places? * The places that smell of shoes and roses, are they dangerous? About the inhabitants: * What is the social interaction like? Communication, interrelation? * Is this society autocratic or anarchic? * Are there humans around? Do they talk? What colour are their eyes? * How long can you sleep? * Whose grave is it? Why is it so dusty? Is the land poisoned? Why is no one there? * For whom are the magical powers? * What are the senses in this world? * Who is drinking the cocktails? * What are the consequences of alcohol and drugs? About the things in the world: * What infrastructure is around? * Do the roads lead to bars, or to Cleopatra's palace? Was the palace rebuilt or discovered? * Why are the tools rusty? Are they used for fun or work? * Are the magical powers fluid or mechanical? What is the technology behind the magic? * Why are there large photocopiers? * Where are the copies? * How far can the mechanical helicopter fly? * What's the colour of the shoes? * Are roses and mint real or camouflage? * Are there elephants, and if so, what colour? * Is the grass marvelous? * What are the sizes and relationships between the objects? * How big is the ice cube? * How big are the dragonflies? * What is the brand of gin? {{>https://www.flickr.com/photos/foam/14142897018/}} \\ //Known, assumed and unknown parts of the world// ==== What does this world look like? ==== We have landed on the endless peninsula with a shoreline that is neither land nor sea. The shoreline is sometimes smooth, other times rough, with waves breaking on rocks. The atmosphere is thick and woollen in this land of sunrise and twilight. Light is heavy and laden with golden dust that sediments on hidden graves. When darkness comes, the world sparkles. The air fills with mechanical insects collecting the sparkling dust as drugs. Aside from the buzzing of the insects at night, there is an eery noiseless quality to the peninsula. Occasionally the silence is pierced by small, medium and large voices, by faint dripping, drifting and echoing sounds. Things are built rather than grown, there are canals lit by giant candelabra, the rolling hills are made of shoes. There are very few plants and animals around, and only in secret pockets of nature. Living flora and fauna, as well as and ancient human graves are sought after by mechanical dragon-flies, scanning across fragmented and dispersed nature. An apothecary of species is hovering above the world, swirling through the mist on giant dragonfly-propellers. In the apothecary, intricate nano-machinery works on replicating rapidly disappearing lifeforms and maintain the populations’ health. The world is criss-crossed with helicopters’ landing strips allowing the dragonfly apothecary to circle in on any species in need of replication. One of the endangered species are humans - shabby, clean, healthy and curious creatures that drift aimlessly, often wearing only shoes. The landscapes are surreal (from the dreamers’ point of view), unnatural and complicated. Everything is in motion. Infrastructure and places float to you. The movement is mechanical, but also fluid - an insectoid dance of machines and liquids. The majority of floating places are bars, saunas (actually hornets’ nests) and huge soft beds shaped like fluffy duvets. The land is covered in scattered tools: both newly built and frequently used, as well as old, rusty, forgotten tools. Across the floating peninsula hover many roads, all leading from the many gin distilleries to dusty cocktail bars. On the roads drive giant photo-copiers that print spacious two-dimensional cars. One of the strangest contraptions on the peninsula is a floating palace that looks x-rayed under sunlight. From outside it appears like a translucent box standing on an ice-cube. From inside its walls are built of wood and xrays, its windows are covered by leather. Its origins are unclear (there are conspiracy theories about whether it had been discovered or rebuilt). In the present there are only parts of the palace in use. One part is a news-agency, another -of course- a cocktail bar, from which all other bars are replicated. {{>https://www.flickr.com/photos/foam/14306423136/}} \\ ==== Who are the inhabitants? ==== * Cobblers * Humans * Survivors (of whatever happened) * Synthesized, gelatinous x-ray jellyfish * Ants * The Owl People ==== What are the characteristics of inhabitants? ==== Outward characteristics: * Shape-shifters * Tall * Clean * Smelling of Roses&Mint * Brown and Colourful * Sparkly * Skinny Character traits: * Dreamy * Tactile * Obsessive * Curious * Vain * Agile, twitchy with access to boat-hooks * Tolerant & respectful * Survivors * Addicted to continuous medical treatment & cleaning Social structures: * Small groups * Moving on, nomadic ==== What do the inhabitants do? ==== * Imbibe, sleep, drink, doze * Drinking cocktails in the sunset * Flying dragonflies, drinking gin, hiding in hornets nest * Live & have fun * Sleep a lot, hike, produce gin * Talk to each other * Fix xray machines * Climbing trees of shoes * Make sugar out of anything they can find while drinking gin * Look for things to talk about them * Sleep while healing ==== What tools do they use? ==== * detectors to find things to talk about * tools made by imagination: they manifest when needed & vanish when not needed * vacuum mechanical tanks with suction devices to collect dust and finger plaster * carefully crafted hand tools * nanotech tools * replicators and planned devices (can't make life though) * crystal sets * algae & mushrooms * carefully crafted hand tools * magnets * needles * gas burners * gloves with extended fingers * bag of spanners * magic indistingushers (advanced tech) * egg beaters * self folding origami * ratchets * syncopators * parts of tools (modular toolkits) * photocopiers which act as 3D printers too: drawings and thoughts can be printed (brain-fab) ==== Where are you, the dreamer? ==== * on a boat * in a tree * on a dragonfly's wing * melting like an ice cube * in a box * among inhabitants, shifting shape and identity * in the middle of the world * moving in a two-dimensional, photocopied car * outside of the world, taking an external, comicbook-style perspective * in the tower in the woolen clouds, making photocopies of your favourite moments * operating mechanical devices ==== What are the inhabitants problems and dreams ==== **Problems include;** * Forced idleness due to uncontrolled shapeshifting and the resulting boredom * inability to use handcrafted tools with shifted hands (tools are made for specific shapes, once a person shifts s/he can't use the tools any more) * origami Identities, Distractions, Difficulty with keeping focus when everything and everyone keeps moving. * rigid hierarchy (for Owl people) in opposition to the fluidity of the world * past life issues and an obsession with past lives. also cultural amnesia about what happened to early survivers (what was the apocalypse?) * gradual loss of imagination (the 'everything is possible' syndrome), due to overusing the dragonfly powder and magic box. * scavenging of raw materials (the environment doesn't support life any more), * people are skinny and suffer from addictions, * sustenance during long sleep and healing is difficult to keep up. **Dreams and Hopes include;** * loss of Vanity, * living the High Life (in one shape) * shrinking, * multiple identities, * consistency (for shapeshifters), * flights of fancy, * riches of the past, * tolerance, freedom, peace, * a clean world, * perpetuum mobile * swarm dreams (the ants), * being able to hold conversations with tools (the ants) ==== What forces influence the inhabitants’ dreams and problems? larger systems? ==== * Machines do (most of) the Hard Work, * Unconditional basic income for all sentient beings * Hierarchy of responsibility (related to resources), * Fluid role rotation (esp. shapeshifters: Everyone has to fulfill every role in several phases of their life * ID trade: illicit trade in photocopied shape-identities * Atmosphere Monitoring Facility * Library: focused on story collecting * Health maintenance centre: for body, imagination and semi-living tools * Transient Minority Authority: for temporary shapeshifing fluctuations * Bodyshapers Guild * Oracles for inspiration * Deity Generators * Distillery Network {{>https://www.flickr.com/photos/foam/14143043507/}} \\ Social groupings: * Dragonflies * Shapeshifters * ID Traders * Owl People (navigators) * Dragonfly herders * Tool Wranglers * Twitchers (and brain hybrids) * Health practitioners * Librarians * Gardeners * Old plants * Explorers ==== What worldviews, civilisations and ideologies exist in this world? ==== * **Everything moves**: there are nomadic groups of explorers and anarcho-syndicalists in temporary social structures travelling in health-crazed technological vessels. In a moving, shifting world, everyone is responsible only for themselves. While people do things for themselves, they have a sense of being part of a 'collective something bigger'. All shapeshifters go through role and shape rotation, until they passed through all available roles and reach a shapeshifters' nirvana, where the shifting slows down and they can settle in a shape and role they like most. Older people spend more time in aware, sentient roles. The slowest shape is a meditative, monastic floating jelly-fish "Om". * **Shortcuts to nirvana are available**: Karma is transactional. Identity traders have become a semi-official guild and governmental institution. They (mis)use knowledge and thereby (unconsciously) control society) and have religious underpinnings in their understanding of life transitions. * **Ceremonial religion-like systems are pervasive**. Owl people are the oracles. They assist inhabitants through shamanic navigation practices. * **Dragonflies must live: Dust is life**: Mechanical insects are responsible for harvesting, herding and husbandry of semi-domesticated swarms of dragon-flies, as well as the collection of sparkling dust. The dust is a byproduct of dragonflies' wings (that turns to non-sparkling dandruff when they are diseased). Dust is used to support shapeshifting abilities. Dust also heals damaged bodies during sleep. Dust is a shapeshifting drug, taking of which is seen as brave and daring, meant only for the more sentient/priviledged roles. * **Make your own world vs cultivate a life-supporting environment**: the environment does not support life and health maintenance is a collective survival necessity. The more sentient shapeshifters have more fragile bodies and are not able to handle tools. Therefore their shapes are more difficult to survive in. * **Mutation is a survival mechanism**. The Twitchers are shapeshifters simultaneously existing in different shapes, rejected by the guild of Bodyshapers. They are byproducts/side-effects of using dust to shortcut the shapeshifting process. Some of the twitchers have smooth bodily form, but a twitching, mutated brains: they tend to work as librarians, as they exist in multiple stories at the same time, levitating in a 'deja vu' awareness, remembering what the process of shapeshifting is like. * **Machines do hard work.**: It is important to make (non-sentient) machines that can do hard work, in order to keep up equality as an ideology for all sentient beings. Machines are also health practitioners responsible for keeping the population alive. * **Shapeshifting is technology enabled reincarnation**. This is the underlying model of society. There are two different worldviews: one that the person should embody and enjoy one single shape for as long as natural; the other that being able to reach nirvana is a priviledge for all. The first is preached by the atmosphere maintenance centre, the other by the twitchers and ID traders. * **Cultivate one life**: As there is no real death in a shapeshifting world, a cult of "one lifetime" has arisen. These people are gardeners of Ye-Olde plants, grave seekers who worship the one grave as it is dedicated to the last person who ever died. ==== What are the prominent myths and stories underlying the culture(s)? ==== * A lot of chatter of different shapeshifters (incomprehensible to outsiders) * Yearning for a long phase (owl time and jellyfish meditation) vs Life is a chain of short phases (dust consumption, role exchanges, shapeshifting, twitchers, ID traders) * The myth of 'Tools can save us all' vs 'living with nature' tales * Yearning for freedom: life without dust * Equality is a jewel * Twitchers are demons vs twitchers will save us all * Myths of dying... {{>https://www.flickr.com/photos/foam/14349277731/}} \\ ==== A day in the life of... ==== {{>https://www.flickr.com/photos/foam/14166028100/}} \\ **A Twitchers' daily routine** As one of the inhabitants of the peninsula we describe the daily routine of a so-called "Twitcher". Twitchers are these inhabitants, who go and see some ID-traders to speed up, as well as individually determine the outcome of their next shapeshifting process. The defiance of the tenor of events harbors certain risks, as one example the being stuck in-between shapes, not nearly being only a bad thing to happen, still not always desired. Our twitcher in question used to be a human being working a long phase already in the health-maintenance center. He was surrounded with all sorts of creatures in his professional life and over time he developed a profound admiration towards the dragonflies. These creatures, graceful and intelligent, having a rather high status on the peninsula. Amongst other skills they are having the ability to produce a certain golden powder, some sort of a "magical dust" which provides essential elements for the environmental condition, which makes life as such possible on the peninsula. Our twitcher, badly wanting to be a dragonfly happened to get stuck in a stage not being human anymore nor being a dragonfly to its full extent. Looking like (except a few human features) one though, even producing the dust, he was condemned to eliminate the dust himself, since it was a valueless one, not being needed for the environment, therefor not being consumed by it. This resulted in him needing a certain "dedusting-machinery" to constantly clean his bronchial tubes to not choke, grown into his body and hovering around him all the time. One of the advantages he gained through being trapped in this twixt human - dragonfly stage is, that he didn't loose his memory and his consciousness toward being a human, as well as he reached full awareness of being a dragonfly. A benefit appreciated by the population of the peninsula. On one side, he is a perfect supplier for "humankind" stories, collected by the librarians which try to build up a stock of "shape-history". At the other side, he is able to compare both phases very directly. This makes him, especially for others planning to shape shift on purpose a very crucial information-deliverer. Being a twitcher since only a short time his daily routine could look like the following: Waking up in the morning, still being overwhelmed with dreams and memories about his former human phase, he proceeds to the library where these stories and dreams are written down. Only slowly getting used to the constant "deduster company" he takes a lot of breaks, rests on those fluffy beds floating by. Informed by longstanding twitchers about his precious knowledge regarding the comparison he is in search for an office to offer (sell?) his newly gained knowledge as a consultant for "on-purpose-shape shifters". As the castle, looking like Cleopatra palace, was recommended as a possible site (lots of empty space is available in there, since only the news agency and a single bar are placed in it), he enters as it is moving by one of the davenports he rests on. Following all the established rituals, needed to be fulfilled before you are allowed in, he experiences an intense detoxication due the ritualized "Gin-Bath". Wandering through the castle he finds several spots he could see as possibilities for his planned venture. Since he doesn't like overhasty decisions, he takes notes on plus & minus, takes a drink in the "origin - bar" and wanders off again to rest another while before participating the weekly meeting of the twitchers for social interaction and exchange of experiences. He likes these creatures, being trapped somewhere in-between, still trying to get the most positive out of their situation. He falls asleep, dreaming about his former routines in the health-maintenance... ==== Dreamers' Experiences ==== {{>https://www.flickr.com/photos/foam/14372792103/}} \\ Please fill all the letters into the box to prove you're human. Please keep this field empty: SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International future_fabulators/lucid_dreaming_a_storyworld.1402473162.txt.gz Last modified: 2014-06-11 07:52by 188.188.71.19