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- | ==== Lucid Dreaming Implementation ==== | + | ===== Lucid Dreaming Implementation ===== |
- | + | ||
- | ===Cluj and Hainburg=== | + | |
+ | The Lucid Dreaming scenario was developed by FoAm and Time's Up in June 2014. [[lucid_dreaming_a_storyworld]] | ||
+ | These are some notes on implementations of the scenario for exhibitions. | ||
+ | ====Cluj and Hainburg - Time's Up sketching==== | ||
The lucid dreaming scenario is, as one would expect, a dreamy, fantasy-filled scenario filled with metaphorical beings, strange concepts and mechanistic wonderfulness. In some sense, a suitably ridiculous future. However, as we wanted to have a scenario that is easily understood and deals more with the everyday aspects, we have de-metaphored the scenario for this implementation. | The lucid dreaming scenario is, as one would expect, a dreamy, fantasy-filled scenario filled with metaphorical beings, strange concepts and mechanistic wonderfulness. In some sense, a suitably ridiculous future. However, as we wanted to have a scenario that is easily understood and deals more with the everyday aspects, we have de-metaphored the scenario for this implementation. | ||
- | ==STORY / Character – Framing== | + | ===STORY / Character – Framing=== |
environmental living conditions radically changed. The outside air is bad – not immediately toxic, but some people / inhabitants of the peninsula need special gear and treatment after exposure. | environmental living conditions radically changed. The outside air is bad – not immediately toxic, but some people / inhabitants of the peninsula need special gear and treatment after exposure. | ||
+ | |||
Medical treatment is easy and common. | Medical treatment is easy and common. | ||
- | There are some social entities who try to re-establish former living conditions. (not only the dragonflies should be able to provide “liveable” conditions) | + | |
+ | There are some social entities who try to re-establish former living conditions. (not only the dragonflies should be able to provide “liveable” conditions). | ||
The space we find is a sleeping / resting space. A hotel room in Hainburg, perhaps a side room in some one else's space in Cluj. There should be: | The space we find is a sleeping / resting space. A hotel room in Hainburg, perhaps a side room in some one else's space in Cluj. There should be: | ||
* A bathroom with a closed door (must not be a functional bathroom, just a door that could be a bathroom). | * A bathroom with a closed door (must not be a functional bathroom, just a door that could be a bathroom). | ||
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- | ==ATMOSPHERE in general== | + | ===ATMOSPHERE in general=== |
- | Lightscape | + | ==Lightscapes== |
- | Room lights are deactivated, | + | |
- | Window as a light source (see descriptions / effects of it below) | + | |
- | Television has messed up signal, digital nastiness, showing some kind of exploration group or something else, but unintelligible, | + | |
- | Light sources within the Plant-Filter-System (described below) | + | |
- | Soundscapes: | + | |
- | SHOWER | + | |
- | The shower door is looked. Behind it we hear the shower running, someone cleaning themselves with a complex system. High pressure air, water sprays, maybe sparking voltages. | + | |
- | A computer voice commands the person what to do next, then we hear it. | + | |
- | WINDOW / representing the “outside-world” | + | |
- | Source of eery/ | + | |
- | Optional: | + | |
- | A voice log that is playing on headphones, as if the character had been following someone else’s discoveries. Then overlaid with their own. | + | |
- | | + | |
- | ==OBJECTS / ARTEFACTS in the room== | + | ==Soundscapes== |
- | WINDOW | + | * **shower** |
- | The windows are sealed over with milky plastic and gaffa tape, repaired in several places. A filter system is mounted in the window, cleaning | + | |
- | We could add some fake windows. | + | * **window** / representing |
- | Idea: how bright can a TV screen be? Then we could make the frame and have occasional passing birds, dragonflies, | + | * **optional** |
- | PLANT-FILTER – SYSTEM Two ideas about plants: | + | * A voice log that is playing on headphones, as if the character had been following someone else’s discoveries. Then overlaid |
- | a Jungle of green, leafy plants, part of the built in air cleaning and regeneration system. It could be like the Sprawl floor of a high rise from Neuromancer / Count Zero, lots of hydroponics; | + | * Through |
- | “image” ein bisschen wie ein “Klettergarten von Pflanzen – vergleichbar (und erweitert) | + | |
- | some cables, strings & ropes connect single plant pots which each other – bellows between, glass-cylinders, mit Flüssigkeiten gefüllt | + | |
- | Single, lone, plant in a box, specially protected, a rare creature. Something to be protected and looked after in this harsh world.A filter system, air bubbled through an algae based filtration system, through plants somehow. A large version, cleaning | + | |
- | MOBILE BREATHING APPARATUS | + | ===OBJECTS / ARTEFACTS=== |
+ | ==WINDOW== | ||
+ | * The windows are sealed over with milky plastic and gaffa tape, repaired in several places. A filter system is mounted in the window, cleaning air that is drawn into the room. A deep red twilight glow comes through the window pane, diffused by the plastic. There is sound from outside: animals like dogs and crows, plus a wide range of mechanical sounds. It does not seem too inviting. Constant dripping, or sounds of distant machines moving , general “movement” - like slow trains passing, something moving along railway-tracks in general, dull distant hammering, | ||
+ | * We could add some fake windows. A frame, with plastic taped over it, protruding around a real window or held against the wall directly. Use the “covered” window as the light source - twilight, if “easy” to implement, shadows, or light pulsing. Possible shadow of the window frame. | ||
+ | * Idea: how bright can a TV screen be? Then we could make the frame and have occasional passing birds, dragonflies, | ||
+ | |||
+ | ==PLANT-FILTER – SYSTEM== | ||
+ | two ideas about plants | ||
+ | * a Jungle of green, leafy plants, part of the built in air cleaning and regeneration system. It could be like the Sprawl floor of a high rise from Neuromancer / Count Zero, lots of hydroponics; | ||
+ | |||
+ | * Single, lone, plant in a box, specially protected, a rare creature. Something to be protected and looked after in this harsh world.A filter system, air bubbled through an algae based filtration system, through plants somehow. A large version, cleaning the internal air, possibly with air input from outside. | ||
+ | |||
+ | ==MOBILE BREATHING APPARATUS== | ||
On a table, a mobile breathing apparatus. Some display shows that it has been used 6 hours today and records some poisons and the quantities that may have been allowed through the filter. | On a table, a mobile breathing apparatus. Some display shows that it has been used 6 hours today and records some poisons and the quantities that may have been allowed through the filter. | ||
- | Tendency towards a „steampunk“ styled Jules Verne meets gaffa tape, Self repaired, but based on „commercial“ solutions. (mechanical orchestra) | + | Tendency towards a „steampunk“ styled Jules Verne meets gaffa tape, Self repaired, but based on „commercial“ solutions. (mechanical orchestra) Shoulder straps |
- | Shoulder straps | + | http:// |
- | TOOLS / ARTEFACTS | + | |
+ | ==TOOLS / ARTEFACTS== | ||
+ | more character-concentrated) | ||
There are old tools, accumulated from various places. These might be arranged on the backpack with the filter in it, or on a utility belt or collection of pockets. Some high tech pieces, but also an old hammer, a magnifying glass. Some artefacts from the outside should be in the room. Some piece of equipment, caked in red dust, cleaned. A logbook of recent finds, rough descriptions, | There are old tools, accumulated from various places. These might be arranged on the backpack with the filter in it, or on a utility belt or collection of pockets. Some high tech pieces, but also an old hammer, a magnifying glass. Some artefacts from the outside should be in the room. Some piece of equipment, caked in red dust, cleaned. A logbook of recent finds, rough descriptions, | ||
A Box of special things: seeds, book about photosynthesis, | A Box of special things: seeds, book about photosynthesis, | ||
- | MEDICAL GEAR: | + | ==MEDICAL GEAR== |
There is some medical gear in the room. It seems that this gear is standard and had been extensively used by our character(s), | There is some medical gear in the room. It seems that this gear is standard and had been extensively used by our character(s), | ||
+ | |||
Attachment straps and Velcro-based surfaces, like a blood pressure mesurer. But with LEDs mounted something blinking to indicate that no sensors are active. | Attachment straps and Velcro-based surfaces, like a blood pressure mesurer. But with LEDs mounted something blinking to indicate that no sensors are active. | ||
Some kind of signage / warning that the system has been configured for precisely one person, so “sharing systems can lead to irreperable damage” or so. | Some kind of signage / warning that the system has been configured for precisely one person, so “sharing systems can lead to irreperable damage” or so. | ||
- | CLOTHING | + | |
+ | ==CLOTHING== | ||
mostly protective: perhaps overalls, a flight suit, or similar. Ripstop material. Patched and repaired. Some kind of aeronautical badge on it, to indicate that the character is a dragonfly pilot – A dragonfly badge, of course! There are waterproof patches, pockets, clips for tools. | mostly protective: perhaps overalls, a flight suit, or similar. Ripstop material. Patched and repaired. Some kind of aeronautical badge on it, to indicate that the character is a dragonfly pilot – A dragonfly badge, of course! There are waterproof patches, pockets, clips for tools. | ||
Perhaps a large head covering, perhaps just the attachment points for it. | Perhaps a large head covering, perhaps just the attachment points for it. | ||
- | DREAMNET 3000 | + | |
+ | ==DREAMNET 3000== | ||
Dreaming technology. Part of the medical equipment are head mounted sensorial transfer units that allow dreams to be shared. The characters here spend a lot of time unconscious, | Dreaming technology. Part of the medical equipment are head mounted sensorial transfer units that allow dreams to be shared. The characters here spend a lot of time unconscious, | ||
- | IMPRINTED | + | ==IMPRINTED |
- | Bed. Imprinted mattress - obviously a body, a stain on the sheet, an indentation in a 30mm foam layer showing their shape. Electrodes and other parts are laid out at the correct places on the body shape. | + | |
+ | |||
+ | ==NEWSPAPER== | ||
+ | optional – depending on time-availability | ||
+ | * Newspaper Peninsula News. Maybe headlines are legible, the rest of the text is in messed up nonsense. | ||
+ | * Pamphlets and zines: smaller texts, invitations, | ||
+ | * Question: use of another or artificial language. Esperanto, Indonesian? Other writing symbols? Arabic, Tamil? African language and writing? Completely fabricated? Elfish (Tolkein) or Klingon, for instance. | ||
+ | |||
+ | ==ENTRANCE== | ||
+ | * optional according to the design / layout of the space available | ||
+ | * is a type of airlock, also made with industrial plastic. There is a suction fan in there, the street clothes are hung up and dusted off there. | ||
+ | |||
+ | |||
+ | |||
+ | ====Hainburg Location==== | ||
+ | |||
+ | The installation will be in a running hotel. | ||
+ | The rooms are a bit smooth and characterless... | ||
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | |||
+ | ====Cluj and Hainburg - M-ITI sketching==== | ||
+ | |||
+ | ==In the room - Periscope/ | ||
+ | |||
+ | In order to give a glimpse into the word the visitor is in, we are making a virtual reality periscope. | ||
+ | |||
+ | Using a cardboard structure (https:// | ||
+ | |||
+ | The 360 view of the outside of the hotel is a desert-like landscape with an orange sky (with a large and redish sun). The 360 view can be limited to less than 180 if we decide to use a tripod as a base for the structure. The landscape will present buildings that represent the places that the player can explore in the city. A side magnet on the structure serves as a trigger and will allow the visitor to zoom in/out (this has not yet been implemented yet as we don't have the proper magnets). As the visitor gazes a certain location, an indicator will appear so the visitor knows that they can explore it later on. | ||
+ | |||
+ | ==Outside of the room - DreamExplorer/ | ||
+ | |||
+ | The visitor goes to the frontdesk to retrieve an iphone. He will also be given a physical map of the several locations. | ||
+ | |||
+ | When the visitor gets to a place he can open the app and scan the target. An augmented object will appear (could be an object or one of the buildings he saw in the room). Double tapping the augmented object on screen will open the virtual scene. We also could just make it that after scanning the target, we go directly to the virtual scene. | ||
+ | |||
+ | A 360 scene will appear with the lucid dreaming world. By tapping on the screen, the visitor can create circular portals that show the dream. In order to distinguish the dream and the reality, we decided to call it the green world and the red world. The green world is the dream world (our current reality), so it has green grass and blue skies. The red world is the lucid dreaming scenarios, so its a desert with the orange sky. | ||
+ | |||
+ | The portals allow the visitor to ponder the difference between the worlds. For example, in the red world we can observe robots cultivating berries in little domes. In the green world we can see a normal farm. Another example, in the red world we can see a Dream library and books about nature (trying to recover what they have lost). In the green world, we can see a library with books and computers (search for knowledge, that will lead us to the red world). | ||
- | NEWSPAPER | + | There are 3 locations: urban park (the green world will have vegetation and look healthy; the red world will look dry and harsh), the library/ |
- | Newspaper Peninsula News. Maybe headlines are legible, the rest of the text is in messed up nonsense. | + | |
- | Pamphlets | + | |
- | Question: use of another | + | |
- | ==ENTRANCE== | + | In terms of the art style for the red world, we have some reference images at http://www.pinterest.com/ |
- | / optional according to the design / layout | + | Basically, its a world with buildings that seem organic |
- | is a type of airlock, also made with industrial plastic. There is a suction fan in there, the street clothes are hung up and dusted off there. | + | |
- | ==Probably not== | ||
- | Text elements on tools and filters might refer to the types of poisons: nanotech, biological, nuclear, intelligent dust, etc. These could all be conjectured at in various small texts that can be found in the room. It remains unclear what has actually happened to the outside air. | ||
- | Elective surgery allows everything except the way to pass away. Any shape is possible. Gender is amorphic |