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future_fabulators:lucid_dreaming_implementation [2014-07-24 07:37] – [Lucid Dreaming Implementation] 62.116.80.106 | future_fabulators:lucid_dreaming_implementation [2014-08-08 15:41] (current) – 193.136.232.3 | ||
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===== Lucid Dreaming Implementation ===== | ===== Lucid Dreaming Implementation ===== | ||
- | The Lucid Dreaming scenario was developed by FoAm and Time's Up in June 2014. These are some notes on implementations of the scenario for exhibitions. | + | The Lucid Dreaming scenario was developed by FoAm and Time's Up in June 2014. [[lucid_dreaming_a_storyworld]] |
+ | These are some notes on implementations of the scenario for exhibitions. | ||
====Cluj and Hainburg - Time's Up sketching==== | ====Cluj and Hainburg - Time's Up sketching==== | ||
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- | |||
The lucid dreaming scenario is, as one would expect, a dreamy, fantasy-filled scenario filled with metaphorical beings, strange concepts and mechanistic wonderfulness. In some sense, a suitably ridiculous future. However, as we wanted to have a scenario that is easily understood and deals more with the everyday aspects, we have de-metaphored the scenario for this implementation. | The lucid dreaming scenario is, as one would expect, a dreamy, fantasy-filled scenario filled with metaphorical beings, strange concepts and mechanistic wonderfulness. In some sense, a suitably ridiculous future. However, as we wanted to have a scenario that is easily understood and deals more with the everyday aspects, we have de-metaphored the scenario for this implementation. | ||
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===ATMOSPHERE in general=== | ===ATMOSPHERE in general=== | ||
- | Lightscape | + | ==Lightscapes== |
- | Room lights are deactivated, | + | |
+ | * Window as a light source (see descriptions / effects of it below) | ||
+ | * Television has messed up signal, digital nastiness, showing some kind of exploration group or something else, but unintelligible, | ||
+ | * Light sources within the Plant-Filter-System (described below) | ||
- | Window as a light source (see descriptions | + | ==Soundscapes== |
+ | * **shower** The shower door is looked. Behind it we hear the shower running, someone cleaning themselves with a complex system. High pressure air, water sprays, maybe sparking voltages. | ||
+ | * A computer voice commands the person what to do next, then we hear it. | ||
+ | * **window** | ||
+ | * **optional** | ||
+ | * A voice log that is playing on headphones, as if the character had been following someone else’s discoveries. Then overlaid with their own. | ||
+ | * Through the bathroom door we hear Radio voices from colleagues, perhaps in other rooms or other spaces, talking about what they have been doing, finding, etc. This could be one sided as per Tom Flitter, telephone style, or two sided. Two sided gives us more information, | ||
- | Television has messed up signal, digital nastiness, showing some kind of exploration group or something | + | ===OBJECTS / ARTEFACTS=== |
+ | ==WINDOW== | ||
+ | * The windows are sealed over with milky plastic and gaffa tape, repaired in several places. A filter system is mounted in the window, cleaning air that is drawn into the room. A deep red twilight glow comes through the window pane, diffused by the plastic. There is sound from outside: animals like dogs and crows, plus a wide range of mechanical sounds. It does not seem too inviting. Constant dripping, | ||
+ | * We could add some fake windows. A frame, with plastic taped over it, protruding around a real window or held against the wall directly. Use the “covered” window as the light source - twilight, if “easy” to implement, shadows, or light pulsing. Possible shadow of the window frame. | ||
+ | * Idea: how bright can a TV screen be? Then we could make the frame and have occasional passing birds, dragonflies, | ||
- | Light sources within | + | ==PLANT-FILTER – SYSTEM== |
+ | two ideas about plants | ||
+ | * a Jungle of green, leafy plants, part of the built in air cleaning and regeneration system. It could be like the Sprawl floor of a high rise from Neuromancer / Count Zero, lots of hydroponics; | ||
- | Soundscapes: | + | * Single, lone, plant in a box, specially protected, a rare creature. Something to be protected and looked after in this harsh world.A filter system, air bubbled through an algae based filtration system, through plants somehow. A large version, cleaning the internal air, possibly with air input from outside. |
- | **SHOWER** | + | ==MOBILE BREATHING APPARATUS== |
+ | On a table, a mobile breathing apparatus. Some display shows that it has been used 6 hours today and records some poisons and the quantities that may have been allowed through the filter. | ||
+ | Tendency towards a „steampunk“ styled Jules Verne meets gaffa tape, Self repaired, but based on „commercial“ solutions. (mechanical orchestra) Shoulder straps showing how it is worn. A breathing bellows mounted on the side, pumping air. A small screen, displaying some data, but also analogue dials showing some relevant information. A small Algae based filter system. Mask possibly like the pilot' | ||
+ | http:// | ||
- | The shower door is looked. Behind it we hear the shower running, someone cleaning themselves | + | ==TOOLS / ARTEFACTS== |
- | A computer voice commands | + | more character-concentrated) |
+ | There are old tools, accumulated from various places. These might be arranged on the backpack | ||
+ | A Box of special things: seeds, book about photosynthesis, | ||
- | **WINDOW** / representing the “outside-world” | + | ==MEDICAL GEAR== |
- | Source | + | There is some medical gear in the room. It seems that this gear is standard and had been extensively used by our character(s), |
- | Optional: | + | Attachment straps and Velcro-based surfaces, like a blood pressure mesurer. But with LEDs mounted something blinking to indicate that no sensors are active. |
- | A voice log that is playing on headphones, as if the character had been following someone else’s discoveries. Then overlaid | + | Some kind of signage / warning that the system has been configured for precisely |
- | Through | + | |
- | ===OBJECTS / ARTEFACTS in the room=== | + | ==CLOTHING== |
- | **WINDOW** | + | mostly protective: perhaps overalls, a flight suit, or similar. Ripstop material. Patched |
- | The windows are sealed over with milky plastic | + | Perhaps a large head covering, perhaps just the attachment points for it. |
- | We could add some fake windows. A frame, with plastic taped over it, protruding around a real window or held against the wall directly. Use the “covered” window | + | ==DREAMNET 3000== |
+ | Dreaming technology. Part of the medical equipment are head mounted sensorial transfer units that allow dreams to be shared. The characters here spend a lot of time unconscious, being healed, so their dreams are vivid and confusing. They do not need deep sleep, so their REM phases and the lucid usage of their dream states is generally accepted and applied. The DreamNet 3000 has LEDs and labels for dream states, | ||
- | Idea: how bright can a TV screen be? Then we could make the frame and have occasional passing birds, dragonflies, | ||
- | **PLANT-FILTER – SYSTEM** | + | ==IMPRINTED MATTRESS== |
- | Two ideas about plants: | + | |
- | a Jungle of green, leafy plants, part of the built in air cleaning and regeneration system. It could be like the Sprawl floor of a high rise from Neuromancer / Count Zero, lots of hydroponics; | + | |
- | “image” ein bisschen wie ein “Klettergarten von Pflanzen – vergleichbar (und erweitert) we have at the entrance | + | |
- | some cables, strings & ropes connect single plant pots which each other – bellows between, glass-cylinders, | + | |
- | Single, lone, plant in a box, specially protected, a rare creature. Something to be protected | + | ==NEWSPAPER== |
+ | optional – depending on time-availability | ||
+ | * Newspaper Peninsula News. Maybe headlines are legible, the rest of the text is in messed up nonsense. | ||
+ | * Pamphlets | ||
+ | * Question: use of another or artificial language. Esperanto, Indonesian? Other writing symbols? Arabic, Tamil? African language and writing? Completely fabricated? Elfish (Tolkein) or Klingon, for instance. | ||
- | MOBILE BREATHING APPARATUS | + | ==ENTRANCE== |
- | On a table, a mobile breathing apparatus. Some display shows that it has been used 6 hours today and records some poisons and the quantities that may have been allowed through | + | * optional according to the design / layout of the space available |
- | Tendency towards | + | * is a type of airlock, also made with industrial plastic. There is a suction fan in there, the street clothes are hung up and dusted off there. |
- | Shoulder straps that it must be worn. A breathing bellows mounted on the side, pumping air. A small screen, displaying some data, but also analogue dials showing some relevant information. A small Algae based filter system. Mask possibly like the pilot' | + | |
- | http:// | ||
- | ** | ||
- | TOOLS / ARTEFACTS** – more character-concentrated | ||
- | There are old tools, accumulated from various places. These might be arranged on the backpack with the filter in it, or on a utility belt or collection of pockets. Some high tech pieces, but also an old hammer, a magnifying glass. Some artefacts from the outside should be in the room. Some piece of equipment, caked in red dust, cleaned. A logbook of recent finds, rough descriptions, | ||
- | A Box of special things: seeds, book about photosynthesis, | ||
- | **MEDICAL GEAR**: | ||
- | There is some medical gear in the room. It seems that this gear is standard and had been extensively used by our character(s), | ||
- | Attachment straps and Velcro-based surfaces, like a blood pressure mesurer. But with LEDs mounted something blinking to indicate that no sensors are active. | + | ====Hainburg Location==== |
- | Some kind of signage / warning that the system has been configured for precisely one person, so “sharing systems can lead to irreperable damage” or so. | + | |
- | **CLOTHING** | + | The installation will be in a running hotel. |
+ | The rooms are a bit smooth and characterless... | ||
- | mostly protective: perhaps overalls, a flight suit, or similar. Ripstop material. Patched and repaired. Some kind of aeronautical badge on it, to indicate that the character is a dragonfly pilot – A dragonfly badge, of course! There are waterproof patches, pockets, clips for tools. | + | {{:future_fabulators: |
+ | {{: | ||
- | Perhaps a large head covering, perhaps just the attachment points for it. | + | {{: |
+ | {{: | ||
- | **DREAMNET 3000** | + | ====Cluj and Hainburg - M-ITI sketching==== |
- | Dreaming technology. Part of the medical equipment are head mounted sensorial transfer units that allow dreams | + | |
+ | ==In the room - Periscope/ | ||
+ | |||
+ | In order to give a glimpse into the word the visitor is in, we are making a virtual reality periscope. | ||
+ | |||
+ | Using a cardboard structure (https:// | ||
+ | |||
+ | The 360 view of the outside of the hotel is a desert-like landscape with an orange sky (with a large and redish sun). The 360 view can be limited to less than 180 if we decide to use a tripod as a base for the structure. The landscape will present buildings that represent the places that the player can explore in the city. A side magnet on the structure serves | ||
+ | |||
+ | ==Outside of the room - DreamExplorer/ | ||
+ | |||
+ | The visitor goes to the frontdesk to retrieve an iphone. He will also be given a physical map of the several locations. | ||
+ | When the visitor gets to a place he can open the app and scan the target. An augmented object will appear (could be an object or one of the buildings he saw in the room). Double tapping the augmented object on screen will open the virtual scene. We also could just make it that after scanning the target, we go directly to the virtual scene. | ||
- | **IMPRINTED MATTRESS** | + | A 360 scene will appear with the lucid dreaming world. By tapping |
- | Bed. Imprinted mattress - obviously a body, a stain on the sheet, an indentation in a 30mm foam layer showing their shape. Electrodes | + | |
- | **NEWSPAPER** (optional – depending on time-availability) | + | The portals allow the visitor to ponder the difference between the worlds. For example, in the red world we can observe robots cultivating berries |
- | Newspaper Peninsula News. Maybe headlines are legible, the rest of the text is in messed up nonsense. | + | |
- | Pamphlets and zines: smaller texts, invitations, | + | |
- | Question: use of another or artificial language. Esperanto, Indonesian? Other writing symbols? Arabic, Tamil? African language and writing? Completely fabricated? Elfish | + | There are 3 locations: urban park (the green world will have vegetation and look healthy; the red world will look dry and harsh), the library/ |
- | ===ENTRANCE=== | + | In terms of the art style for the red world, we have some reference images at http://www.pinterest.com/ |
- | / optional according to the design / layout | + | Basically, its a world with buildings that seem organic |
- | is a type of airlock, also made with industrial plastic. There is a suction fan in there, the street clothes are hung up and dusted off there. | + | |
- | ===Probably not=== | ||
- | Text elements on tools and filters might refer to the types of poisons: nanotech, biological, nuclear, intelligent dust, etc. These could all be conjectured at in various small texts that can be found in the room. It remains unclear what has actually happened to the outside air. | ||
- | Elective surgery allows everything except the way to pass away. Any shape is possible. Gender is amorphic |