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future_fabulators:lucid_dreaming_implementation [2014-07-30 16:54] – [Hainburg Location] timbofuture_fabulators:lucid_dreaming_implementation [2014-08-08 15:41] (current) 193.136.232.3
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 +====Cluj and Hainburg - M-ITI sketching====
 +
 +==In the room - Periscope/Binoculars==
 +
 +In order to give a glimpse into the word the visitor is in, we are making a virtual reality periscope.
 +
 +Using a cardboard structure (https://developers.google.com/cardboard/), an iphone will be cased inside. The split image on the iphone screen in conjunction with the lenses inside the structure offer an immersive experience.
 +
 +The 360 view of the outside of the hotel is a desert-like landscape with an orange sky (with a large and redish sun). The 360 view can be limited to less than 180 if we decide to use a tripod as a base for the structure. The landscape will present buildings that represent the places that the player can explore in the city. A side magnet on the structure serves as a trigger and will allow the visitor to zoom in/out (this has not yet been implemented yet as we don't have the proper magnets). As the visitor gazes a certain location, an indicator will appear so the visitor knows that they can explore it later on.
 +
 +==Outside of the room - DreamExplorer/DreamScape/we haven't decided on a name yet==
 +
 +The visitor goes to the frontdesk to retrieve an iphone. He will also be given a physical map of the several locations.
 +
 +When the visitor gets to a place he can open the app and scan the target. An augmented object will appear (could be an object or one of the buildings he saw in the room). Double tapping the augmented object on screen will open the virtual scene. We also could just make it that after scanning the target, we go directly to the virtual scene.
 +
 +A 360 scene will appear with the lucid dreaming world. By tapping on the screen, the visitor can create circular portals that show the dream. In order to distinguish the dream and the reality, we decided to call it the green world and the red world. The green world is the dream world (our current reality), so it has green grass and blue skies. The red world is the lucid dreaming scenarios, so its a desert with the orange sky.
 +
 +The portals allow the visitor to ponder the difference between the worlds. For example, in the red world we can observe robots cultivating berries in little domes. In the green world we can see a normal farm. Another example, in the red world we can see a Dream library and books about nature (trying to recover what they have lost). In the green world, we can see a library with books and computers (search for knowledge, that will lead us to the red world).
 +
 +There are 3 locations: urban park (the green world will have vegetation and look healthy; the red world will look dry and harsh), the library/office (search for knowledge vs search for the past) and the cafe (a cafe with normal food vs a distillery with GIN, Generic Ionised Nutrient or something with those letters)
 +
 +In terms of the art style for the red world, we have some reference images at http://www.pinterest.com/ruianterotrinda/lucid-dreaming-installation/
 +Basically, its a world with buildings that seem organic and clearly distinct from modern society.
 +
 +
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  • future_fabulators/lucid_dreaming_implementation.1406739284.txt.gz
  • Last modified: 2014-07-30 16:54
  • by timbo