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future_fabulators:miti_capstones [2014-02-03 05:18] – created maja | future_fabulators:miti_capstones [2014-02-07 01:47] – maja | ||
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==== M-ITI Capstone Kickoff ==== | ==== M-ITI Capstone Kickoff ==== | ||
- | Scenario | + | Two-day scenario |
- | Core Question: How can projects combining creativity | + | The key issues of the students |
- | < | + | **How can projects combining creativity and technology become transformative experiences for our users?** |
+ | < | ||
- | ---- | + | ==== Key factors ==== |
- | Related: | + | After a session of dialogues and reporting, the group came up with many factors that would influence the success of their projects, which can be summarised as the following success criteria: |
- | * [[miti_capstones]] | + | * **Connection with users**: Meeting expectations, |
+ | * **Innovation**: | ||
+ | * **Open design process**: The co-creation of the projects should accommodate multiple perspectives and different possible scenarios. The process should be flexible enough to allow early failure through prototyping and testing. | ||
+ | * **Team Dynamics**: The teams should be diverse and comprised of committed students and sponsors where everyone' | ||
+ | * **Feasibility**: | ||
+ | * **Resilience**: | ||
+ | |||
+ | ==== Drivers of change ==== | ||
+ | |||
+ | |||
+ | **Social/ | ||
+ | * Crisis (economy, education) encouraging behavioural change | ||
+ | * Increase in social media | ||
+ | * New beginnings (in many aspects of life) | ||
+ | * Migration and a cross-cultural melting pot | ||
+ | * Inclusion (usability, accessibility) | ||
+ | * Healthy lifestyles | ||
+ | * Aging | ||
+ | * Peace and peace-keeping | ||
+ | * Growing gap between rich and poor | ||
+ | * Traditional values | ||
+ | * Digital crime | ||
+ | * E-government | ||
+ | |||
+ | **Technological** | ||
+ | * Lifestyle change through technology | ||
+ | * Intuitive and inclusive technologies | ||
+ | * Biomimicry | ||
+ | * Cloud computing | ||
+ | * Instant connectedness and mobility | ||
+ | * AI technologies | ||
+ | * Crowdsourcing | ||
+ | * Wearables | ||
+ | * Open source technologies | ||
+ | * Security & tracking | ||
+ | * Mobile technologies | ||
+ | * Flat design | ||
+ | * Information visualisation | ||
+ | * Interactivity and gaming | ||
+ | * Big data | ||
+ | * Responsive technologies | ||
+ | * Augmented reality | ||
+ | * Digital integration | ||
+ | |||
+ | **Environmental/ | ||
+ | * Sustainability (emerging markets) | ||
+ | * RRR | ||
+ | * Green energy | ||
+ | * Water security | ||
+ | * Sharing economies | ||
+ | * Austerity | ||
+ | * Climate change risks (and prevention) | ||
+ | * New business models | ||
+ | * Green tax | ||
+ | * New ways to export | ||
+ | |||
+ | < | ||
+ | |||
+ | ==== Critical Uncertainties ==== | ||
+ | |||
+ | Most important and uncertain factors and drivers | ||
+ | * Technology for lifestyle change | ||
+ | * Innovation | ||
+ | * Connection with users | ||
+ | * Feasibility | ||
+ | * Intuitive and inclusive technologies | ||
+ | * Team dynamics | ||
+ | * Information visualisation | ||
+ | |||
+ | ==== Scenarios ==== | ||
+ | |||
+ | From these critical uncertainties two scenario axes emerged: | ||
+ | |||
+ | * phased/ | ||
+ | * high technological innovation <-> low technological innovation | ||
+ | |||
+ | Scenarios developed: | ||
* [[metropolis]] | * [[metropolis]] | ||
* [[wonderworld]] | * [[wonderworld]] | ||
* [[xanaxland]] | * [[xanaxland]] | ||
* [[flower power]] | * [[flower power]] | ||
+ | |||
+ | < | ||
+ | |||
+ | More photos [[https:// | ||
+ | |||
+ | ==== Debrief ==== | ||
+ | |||
+ | Student presentations of the process and the outcomes: | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | |||
+ | FoAM [[capstones workshop debrief]] of the [[https:// | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Back to [[scenarios]] | ||
+ |