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future_fabulators:scenarios [2014-07-16 15:13] – Links to future_fabulators:visualising_the_invisible changed to future_fabulators:visualizing_the_invisible majafuture_fabulators:scenarios [2015-03-24 08:44] maja
Line 14: Line 14:
 “Any useful idea about the future should appear to be ridiculous” Dator’s 2nd Law of the Future “Any useful idea about the future should appear to be ridiculous” Dator’s 2nd Law of the Future
  
-Scenarios emerging from FoAM workshops are based on the [[Prehearsal Pocket Guide]]:+Scenarios emerging from FoAM workshops are based on the ideas behind [[prehearsing the future]]
   * [[future_fabulators_legacy|Possible futures of Future Fabulators]]   * [[future_fabulators_legacy|Possible futures of Future Fabulators]]
     * [[culture as society]]     * [[culture as society]]
Line 39: Line 40:
     * [[beer club]]     * [[beer club]]
  
-  * [[miti_capstones|M-ITI Capstone projects]] in Human Computer Interaction and Media Entertainment Technology+  * [[miti_capstones|M-ITI Capstone projects]] in Human Computer Interaction and Media Entertainment Technology (2014)
     * [[metropolis]]     * [[metropolis]]
     * [[wonderworld]]     * [[wonderworld]]
Line 51: Line 52:
     * [[[[food_scenarios_transform|transform]]     * [[[[food_scenarios_transform|transform]]
  
-  * [[pulse_visiedag_1]] about culture as a catalyst for a wider systemic transition (in Dutch)+  * [[Pulse Visiedagen]], three visioning days about culture as an engine for a wider systemic transition (in Dutch)
     * Het [[barre land]]     * Het [[barre land]]
     * Rol de vlag maar op, [[we zijn er]]!     * Rol de vlag maar op, [[we zijn er]]!
Line 69: Line 70:
     * [[:michka/scenarios/edge_hiker|Edge Hiker]]     * [[:michka/scenarios/edge_hiker|Edge Hiker]]
  
-  * [[Lucid dreaming a storyworld]]+  * [[Lucid dreaming a storyworld]]: using [[scenario building as lucid dreaming]] to create a fictional storyworld 
 +    * [[lucid_dreaming_implementation|Physical Narrative]] 
 + 
 +  * [[xcoax_workshop]] looking at what the Third Culture might be like 
 +    * [[xcoax_near_future|five near future scenarios]] 
 +    * [[annbonny_s_ark|Annbonny's ark]] (including pre-enactment) 
 +    * [[Humanalia]] 
 +    * [[Springfield]]
  
   * [[visualizing_the_invisible]]   * [[visualizing_the_invisible]]
 +    * [[franco]]
 +    * [[hal2020]]
 +    * [[geriopolis]]
 +    * [[biopentopia]]
 +
 +  * [[futures_of_doing_nothing]]
 +    * [[utopia_2024]]
 +
 +  * [[laurisilva_futures]]
 +    * [[laurisilva_discipline]]
 +    * [[laurisilva_collapse]]
 +    * [[laurisilva_transform]]
 +
 +  * [[capstones_workshop_2015|M-ITI Capstone projects]] in Human Computer Interaction (2015)
 +    * [[Crescendo]] where growth is primary motivation
 +    * [[Dystopia]] where the world as we know it collapsed
 +    * [[Extreme New World]] where discipline reigns
 +    * [[Robot Caregivers]] where the world is transformed
 +
 +  * [[:/marine_colab/workshop_201501|Marine CoLAB]]
 +
 +    * [[:/marine_colab/Pollutopia]], where business continues as usual, growth economy continues growing amidst climate chaos.
 +    * [[:/marine_colab/Rescue]] is a world where climate chaos surpassed several tipping points, forcing humanity to redesign our value system and practice sustainable economy in order to survive.
 +    * [[:/marine_colab/Cool Growth]] allows economy to continue growing while focusing all attention to climate change mitigation. 
 +    * [[:/marine_colab/Imagine]]… is a world where a planetary cultural shift to sustainable economy and climate mitigation is changing the shape of our civilisation and reversing our damage to the planet. 
  
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  • future_fabulators/scenarios.txt
  • Last modified: 2015-06-10 12:22
  • by maja