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futurist_fieldguide:experiencing_and_rehearsing [2015-04-03 13:52] – created nik | futurist_fieldguide:experiencing_and_rehearsing [2015-09-10 09:55] (current) – maja | ||
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- | === Experiencing and rehearsing === | + | ==== Experiencing and rehearsing |
- | If an image is worth a thousand words, then an experience could well be worth a thousand images. Being immersed in a situation allows us to learn using all our senses and faculties while at the same time integrating what we learn into an image of both ourselves and the world. Reading a book, seeing a documentary or handling a souvenir from a foreign land can never replace the richness of actually being there ourselves. We might think we know what it would be like, but our assumptions often fail us. Why would it be any different with (predicting) the future? | + | If an image is worth a thousand words, then an experience could well be worth a thousand images. Being immersed in a situation allows us to learn using all our senses and faculties while at the same time integrating what we learn into an image of both ourselves and the world. Reading a book, seeing a documentary or handling a souvenir from a foreign land can never replace the richness of actually being there ourselves. We might think we know what it would be like, but our assumptions often fail us. Why would it be any different with (predicting) the future? |
- | * Pre-enactments | + | The emerging field of experiential futures offers various techniques to design immersive, site-specific and ' |
- | * guerilla | + | |
- | * LARP / role playing | + | * [[Prehearsal]] |
- | * physical narratives | + | * [[Guerilla |
- | * transmedia | + | * LARP / [[Role |
- | * context | + | * Transmedia |
- | * action | + | * Context |
- | * red team | + | * Action |
- | * ambient | + | * Red team |
- | * experience | + | * Ambient |
- | * tactical | + | * [[Experience |
- | * design | + | * Tactical |
+ | * Design | ||
* Culture-jamming | * Culture-jamming | ||
* ARGs | * ARGs | ||
* Improv and theatre games | * Improv and theatre games | ||
- | * Disaster drills | + | * [[Disaster drills]] |
* Experience design | * Experience design | ||
* MMORPGS | * MMORPGS | ||