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futurist_fieldguide:visualising_and_prototyping [2015-04-03 13:51] – created nikfuturist_fieldguide:visualising_and_prototyping [2015-05-21 09:16] (current) maja
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 === Visualising and prototyping ===  === Visualising and prototyping ===
  
-Talking and writing stories about the future can be made more tangible and accessible by using drawings, images and other (audio)visual media which can include physical objects and artefacts. The well known slogan by Arthur Brisbane "Use a picture. It’s worth a thousand wordsapplies to futures too: an image can convey an atmosphere of a future at a glance; a video can tell its story in a few minutes; an object can add a tactile, perhaps even olfactory or gustatory dimension.+Talking and writing stories about the future can be made more tangible and accessible by using drawings, images and other (audio)visual media which can include physical objects and artefacts. Arthur Brisbane's well-known motto, 'Use a picture. It’s worth a thousand wordsapplies to futures too: an image can convey an atmosphere of a future at a glance; a video can tell its story in a few minutes; an object can add a tactile, perhaps even olfactory or gustatory dimension.
  
-Design fiction has popularised making futures tangible by creating 'objects from the future' that are recognisable, yet strangely unfamiliar, raising questions and enabling critical discussions about futures in the present. The techniques in this section borrow from the arts, design, film-making and other creative practices that have long-established processes to imagine possible worlds and bring them to life in different forms. The techniques described here vary in complexity as well as time, resources and skills needed to develop them, but they all should be accessible to enthusiasts and professionals alike. +Design fiction has popularised making futures tangible by creating 'objects from the future' that are recognisable, yet strangely unfamiliar, raising questions and enabling critical discussions about futures in the present. The techniques in this section borrow from the arts, design, film-making and other creative practices that have well-established methods to imagine possible worlds and bring them to life in different forms. The techniques described here vary in complexity as well as time, resources and skills needed to develop them, but they all should be accessible to enthusiasts and professionals alike. 
  
-  * moodboards and collages +  * [[Moodboards]] and collages 
-  * storyboard +  * Storyboards 
-  * Speculative design, critical design techniques +  * Speculative and critical design techniques 
-    * Design Fiction techniques +    * Design fiction techniques 
-    * The Thing from the Future” cards +    * 'The Thing from the Futurecards 
-    * Design Fiction Toolkit, TBD catalogue+    * 'Design Fiction Toolkit', TBD catalogue
     * Superflux tarot     * Superflux tarot
-    * Extrapolation Factory techniques (products, infomercials...+    * Extrapolation Factory techniques (products, infomercials
-    * Newspaper/Magazine from the future+    * [[Newspaper]] or magazine from the future
     * Design futurescaping     * Design futurescaping
   * Interaction design   * Interaction design
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   * Simulations   * Simulations
   * Artworks   * Artworks
 +  * [[Nomic]]
   * Tinkering and prototyping   * Tinkering and prototyping
   * ...   * ...
  
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  • Last modified: 2015-04-03 13:51
  • by nik