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Good things for prototype systems:
Making games with little time, people or costs → http://www.experimentalgameplay.com/
How to Prototype a Game in Under 7 Days: Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester http://www.gamasutra.com/features/20051026/gabler_01.shtml
A good rapid prototyper would realize that failure is ok! That's what prototyping is for, so go crazy! If you fail, there will be dozens more, and chances are, you'll learn something anyway. By embracing the possibility of failure, rewarding experimentation becomes possible.
Advantages:
Disadvantages:
processing → http://processing.org/
haxe (compiles to swf/js/…) → http://haxe.org/
Advantages:
Disadvantages:
Blender game engine → blender game engine notes
Fluxus → fluxus notes
PyGame → http://www.pygame.org/news.html
Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in python, rather than a complete entity model (I might be wrong these days tho).
Blitz Basic → http://www.blitzbasic.com/ who make Blitz3D → http://www.blitzbasic.com/Products/blitz3d.php
Lots of games written in this, very popular in the indy game dev scene.
Virtools → http://www.virtools.com/
Does online, visually programmed, and looks very suitable - just also kinda expensive.
Unity → http://unity3d.com/
Panda3d → http://panda3d.org/