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germinationx_companion [2010-07-30 07:52] davegriffithsgerminationx_companion [2010-07-30 09:57] (current) davegriffiths
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 ======GerminationX Companion====== ======GerminationX Companion======
 +
 +Part of the [[germinationx game design]]
  
 =====Lirec background===== =====Lirec background=====
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 =====Possible scenarios===== =====Possible scenarios=====
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 +
  
 ====Single agent==== ====Single agent====
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 Each agent could be given a different personality. Relationships could be designed between them, and the players would take part in a more dynamic situation. For example, some agents would be helpful, others less so, and possibly some not at all. The player would choose to "summon" or converse with a particular agent. If they were too busy engaged with a maximum number of users, then the player would be automatically allocated a less popular one. Agents would also be programmed to have a pre-existing like or dislike towards each other - and so would contradict each other, or show dislike towards objects (and perhaps opinions) belonging to other agents. Each agent could be given a different personality. Relationships could be designed between them, and the players would take part in a more dynamic situation. For example, some agents would be helpful, others less so, and possibly some not at all. The player would choose to "summon" or converse with a particular agent. If they were too busy engaged with a maximum number of users, then the player would be automatically allocated a less popular one. Agents would also be programmed to have a pre-existing like or dislike towards each other - and so would contradict each other, or show dislike towards objects (and perhaps opinions) belonging to other agents.
  
 +=====Fitting this into the game design=====
 +
 +In order to make sense in the context of the game design, the companion or companions need to fit the concepts of permaculture, and the underlying themes of the game. This is essential if it is to make sense to the player. 
 +
 +One possibility is to use the concept of companion planting as a framework to build a set of helper characters. Each character would represent a species of plant, and it's relationships with the others would follow the relationships of the rules of companion planting - where some plants are advantageous to plant together and others are not. As this is the one of the key themes we wish to deal with in the game, making it present here creates a clearer message and explores it from an interesting angle. For instance, each character could dispense information on it's family of plants, and have a little knowledge about plants that affect it in the system of companion planting. In terms of interaction, these characters could resemble the popular conception of the Greek gods, and be able to be summoned to help or hinder you - yet having their own relationships and complexities that you are entangled with.
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 +{{http://www.pawfal.org/dave/images/companions.png?1000}}
  
 +A diagram of the relationships between plants in companion planting, taken from infomation here: [[http://en.wikipedia.org/wiki/Companion_planting]], where the arrows represent the relationship "is helpful to"
  
 +See also [[companions in games]] for more ideas.
  • germinationx_companion.1280476333.txt.gz
  • Last modified: 2010-07-30 07:52
  • by davegriffiths