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germinationx_game_design [2010-07-16 13:06] 62.78.174.123germinationx_game_design [2011-03-30 16:58] (current) – [Visual Design] 83.101.5.51
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 Current pre-alpha version running here: [[http://t0.fo.am:8000]] Current pre-alpha version running here: [[http://t0.fo.am:8000]]
 +======Games for reference======
 +
 +  * Living Landscapes card game - permaculture game [[http://www.mimoo.madeit.com.au/detail.asp?id=92476]]
 +  * Wildcraft, a herbal adventure board game [[http://www.learningherbs.com/wildcraft.html]]
 +
 +Serious games that deal with farming and food production:
 +  * McDonalds parody [[http://www.mcvideogame.com/]]
 +  * Permaculture Elements: [[http://www.seed.org.za/game.php]]
 +  * Bacteria Salad [[http://www.persuasivegames.com/games/game.aspx?game=arcadewireecoli]]
 +  * Food Force (by the World Food Programme) [[http://www.wfp.org/how-to-help/individuals/food-force]]
 +  * 3rd World Farmer [[http://www.3rdworldfarmer.com/]]
 +  * Hold the Meat [[http://www.bogost.com/watercoolergames/archives/hold_the_meat.shtml]]
 +  * A Swine Production Training Simulation: [[http://www.forgefx.com/casestudies/virtual-pig/pig-farm-training-simulator.htm]]
  
 ======General ideas====== ======General ideas======
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   - You can sew seeds and see other players plants.   - You can sew seeds and see other players plants.
   - The plants will grow according to a simulation model based on companion planting.   - The plants will grow according to a simulation model based on companion planting.
-  - You have a planting guide companion who follows you around to guide you.+  - You have a planting guide companion who follows you around to guide you. See [[germinationx companion]].
   - Players never directly meet in the game - although they will be aware of each other's activity and be able to share simple messages and seeds.   - Players never directly meet in the game - although they will be aware of each other's activity and be able to share simple messages and seeds.
   - The world is large and you can freely explore, but you can only see a small portion of it at a time.   - The world is large and you can freely explore, but you can only see a small portion of it at a time.
   - The plants will consist of local, interesting or on the edge of extinction species as well as well known types.   - The plants will consist of local, interesting or on the edge of extinction species as well as well known types.
- 
-Possibly: 
-  - Players are arranged into "gardener guilds". 
-  - New players can join guilds or start their own. 
- 
  
 ======Game Sketch====== ======Game Sketch======
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 {{:redleaf-sketch-desc.png|}} {{:redleaf-sketch-desc.png|}}
  
-======Player Guilds======+======Social Elements======
  
 +One of the most interesting aspects is to explore the community building effects of social games. The main way this will work will be through the world, which is an open and shared space, unlike other facebook games which give you a private owned area which you manage, and limited access to your friend's spaces. 
 +
 +Some ideas for more specific additions:
 +
 +=====Organic approach=====
 +
 +  - Players are notified when they have helped one another with good choice of planting locations. 
 +  - This will apply to all players, not only players on your friends list - new contacts can be made.
 +  - They can send helpful items, such as seeds in return for your help. Perhaps also messages, but maybe from a menu of preset phrases, or some other form of communication (picking flowers or ...).
 +  - Players are given detailed information on their (FB) friend's plants and can therefore choose to help (or hinder?) one another.
 +
 +It would also be good (if optimistic) to consider the possibility of creating a system open enough for players to create their own economies or markets of exchange, rather than build one in.
 +
 +=====Player Guilds=====
 +
 +Seems rigid and encouraging a collection-as-linear-progress game mechanic, but another option:
 +
 +  - Players are arranged into "gardener guilds".
 +  - New players can join guilds or start their own.
   - Player guilds have experience points.   - Player guilds have experience points.
-  - You increase your guild's experience points by growing succesful plants, listening to your companion is essential to do this well.+  - You increase your guild's experience points by growing successful plants, listening to your companion is essential to do this well.
   - The more experience points your guild has, the more diverse types of seeds you will able to collect, seeds will appear on plants that are more difficult to grow.   - The more experience points your guild has, the more diverse types of seeds you will able to collect, seeds will appear on plants that are more difficult to grow.
 +
 +This also encourages competition amongst guilds.
  
 ======Pattern of play====== ======Pattern of play======
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   * As your guild improves, so boskoi unlocks secret plants in your city.   * As your guild improves, so boskoi unlocks secret plants in your city.
  
 +======Visual Design======
 +
 +
 +  * [[germinationx visual design]]
 +  * [[germinationx plant design]]
 +  * [[germinationx plant spirit design]]
 ======Code repo====== ======Code repo======
  
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   * Seasons   * Seasons
   * Adding more regions   * Adding more regions
- 
- 
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