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groworld_directions [2008-10-14 16:32] 81.188.78.24groworld_directions [2008-10-15 10:10] nik
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 groWorld gardens - experimental urban gardens (a'dam, molenbeek), edible gardens, cleansing soil through plants, seedballing (as education), guerilla gardening, roof gardens (vines, wind, hanging gardens), vertical gardens, green roofs (weedscapes), glass-houses, guild planting, urban foraging, wild plant gathering, bonsai rehabilitation project; connecting initiatives in urban gardening - edible city maps, visualising continuous landscapes (google-earth, website...); permaculture for potplants; learning to observe and interact (and follow other permaculture principles); designing permaculture guilds for benelux; listing possible guild members online (for foam gardens and for others); de wilde bertram; extending private edible gardens into parks and between roads; working with city councils for pilot edible public gardens (see futurefarmers / slow food garden in san francisco); seed banks and seed exchange; working in existing biological/biodynamic farms; learning about roof gardening (difference green roofs / roof gardens); best time to start a roof garden - in spring; growing berries for food and solar cells; loop.ph biowall for roof gardens; learing to recognise urban plants; making herbariums; gardening workshops;  groWorld gardens - experimental urban gardens (a'dam, molenbeek), edible gardens, cleansing soil through plants, seedballing (as education), guerilla gardening, roof gardens (vines, wind, hanging gardens), vertical gardens, green roofs (weedscapes), glass-houses, guild planting, urban foraging, wild plant gathering, bonsai rehabilitation project; connecting initiatives in urban gardening - edible city maps, visualising continuous landscapes (google-earth, website...); permaculture for potplants; learning to observe and interact (and follow other permaculture principles); designing permaculture guilds for benelux; listing possible guild members online (for foam gardens and for others); de wilde bertram; extending private edible gardens into parks and between roads; working with city councils for pilot edible public gardens (see futurefarmers / slow food garden in san francisco); seed banks and seed exchange; working in existing biological/biodynamic farms; learning about roof gardening (difference green roofs / roof gardens); best time to start a roof garden - in spring; growing berries for food and solar cells; loop.ph biowall for roof gardens; learing to recognise urban plants; making herbariums; gardening workshops; 
  
-social networking site; document and database - garden growth online; meteo-station;  web-feeds from gardens; making a guide for plant spotters; online gardening databases; observational database; for travellers – a doppler for hr gardens and gardeners, new sightseeing spots on google maps new sites and venues for different events (including an ARG); adding to the "encyclopedia of life" (e.o. wilson) - to search, understand and preserve life - tools to inspire conservation of biodiversity; ecological stewardship; collect observations - community turns stories into numbers that can be used in the game; stories are forum threads, perhaps about particular plants; how to combine the two worlds (physical gardening & plant simulation / game); monitoring emotional states of your plant - observations based on both physical and virtual plants; collective reporting+social networking site; document and database - garden growth online; meteo-station;  web-feeds from gardens; making a guide for plant spotters; online gardening databases; observational database; for travellers – a doppler for hr gardens and gardeners, new sightseeing spots on google maps new sites and venues for different events (including an ARG); adding to the "encyclopedia of life" (e.o. wilson) - to search, understand and preserve life - tools to inspire conservation of biodiversity; ecological stewardship; collect observations - community turns stories into numbers that can be used in the game; stories are forum threads, perhaps about particular plants; how to combine the two worlds (physical gardening & plant simulation / game); monitoring emotional states of your plant - observations based on both physical and virtual plants; collective reporting, online map of wild urban edible spots.
  
  
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 improvisation (notes from Bronwynn on Narrative Strategies workshop: http://timesup.org/laboratory/NarrativeStrategies/) - what is the story that's in the room - being spontaneous together; 'word at a time story; building a house together, everyone brings one brick; always furthering ideas, not bringing them down; audiences will create narrative bridges; work with myths and archetypes - true across cultures; monomyth (http://en.wikipedia.org/wiki/Monomyth) vs. science fiction (http://en.wikipedia.org/wiki/Science_fiction); think about the dramatic arc - it depends on the energy level in the room; audience constructs a story, actors play it out; characters - have to be people we care about - stereotyping, with depth; played out honestly (think about which aspect of yourself relates to the character); people always have an anticipation & expectation - reaction is either satisfaction or surprise; characters and people are always developed in relationship to someone / something; what's fun in a game - taking risks that we wouldn't in real life; "there are no mistakes"; cross-cultural improv - more physical, almost dance-like, using visual forms; it's much more exciting to make a claim than to ask a question in improv improvisation (notes from Bronwynn on Narrative Strategies workshop: http://timesup.org/laboratory/NarrativeStrategies/) - what is the story that's in the room - being spontaneous together; 'word at a time story; building a house together, everyone brings one brick; always furthering ideas, not bringing them down; audiences will create narrative bridges; work with myths and archetypes - true across cultures; monomyth (http://en.wikipedia.org/wiki/Monomyth) vs. science fiction (http://en.wikipedia.org/wiki/Science_fiction); think about the dramatic arc - it depends on the energy level in the room; audience constructs a story, actors play it out; characters - have to be people we care about - stereotyping, with depth; played out honestly (think about which aspect of yourself relates to the character); people always have an anticipation & expectation - reaction is either satisfaction or surprise; characters and people are always developed in relationship to someone / something; what's fun in a game - taking risks that we wouldn't in real life; "there are no mistakes"; cross-cultural improv - more physical, almost dance-like, using visual forms; it's much more exciting to make a claim than to ask a question in improv
  
-Patabotany - Starting from real plants, growing increasingly more fictional; the healthier your physical garden, the more fantastic your virtual plant; patabotany is an exercise in reality integration. Living & non-living -> plants and minerals (ornaments); plants & maths (simulation - internet = human mycellium); plants & stories (stories, characters, myths); plants & plants (guild gardening); plants & animals (lifecycles & food-webs); plants & machines (bionic organisms & biomimicry); growing ship sin a forest...; pataphorise 7 layers and 5 functions of a permaculture guild - pataphorising = assuming a metaphor is true & make a metaphor on top; the voice of hildegard; plant signalling - more pata aspects - the language of plants+Patabotany - Starting from real plants, growing increasingly more fictional; the healthier your physical garden, the more fantastic your virtual plant; patabotany is an exercise in reality integration. Living & non-living -> plants and minerals (ornaments); plants & maths (simulation - internet = human mycellium); plants & stories (stories, characters, myths); plants & plants (guild gardening); plants & animals (lifecycles & food-webs); plants & machines (bionic organisms & biomimicry); growing ships in a forest...; create pataphors the 7 layers and 5 functions of a permaculture guild - pataphor = assuming a metaphor is true & creating a metaphor on that; the voice of hildegard; plant signalling - more pataaspects - the language of plants.
  
 ==== HPI (Human-Plant-Interaction) ==== ==== HPI (Human-Plant-Interaction) ====
  • groworld_directions.txt
  • Last modified: 2013-12-18 13:23
  • by alkan