Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision |
groworld_directions [2008-10-14 16:32] – 81.188.78.24 | groworld_directions [2008-10-15 10:36] – 81.188.78.24 |
---|
Method: Begin with looking at plants more deeply, closely & open-mindedly (1); move onto stories, games, education, infiltration, rehearsal, living, celebrating, slowing down, inventing futures with plants as organisational principles. | Method: Begin with looking at plants more deeply, closely & open-mindedly (1); move onto stories, games, education, infiltration, rehearsal, living, celebrating, slowing down, inventing futures with plants as organisational principles. |
| |
(1) Collecting seeds, plants, movies, books, music... & learning from them; inviting botanists and gardeners and learning from them; experimenting with plants - indoors, in gardens, on abandoned sites; translating plants signals into sensory stimuli for humans (a smell microphone); making fire, food, clothing and shelter out of plants; taking care of plants; surrounding ourselves with plants; enjoying their scent, colour & flavour; photographing, drawing and simulating plants; ingesting psycho-active plants; working on a botany of imaginary solutions (patabotany); modelling future (scenarios) based on plants as organisational principles, while finding ways to satisfy our physiological and psychological needs; rehearsing botanic culture - simulation, storytelling, ornamentation; | (1) Collecting seeds, plants, movies, books, music... & learning from them; inviting botanists and gardeners and learning from them; experimenting with plants - indoors, in gardens, on abandoned sites; translating plant-signals into sensory stimuli for humans (a smell microphone); making fire, food, clothing and shelter out of plants; taking care of plants; surrounding ourselves with plants; enjoying their scent, colour & flavour; photographing, drawing and simulating plants; ingesting psycho-active plants; working on a botany of imaginary solutions (patabotany); modelling future (scenarios) based on plants as organisational principles, while finding ways to satisfy our physiological and psychological needs; rehearsing botanic culture - simulation, storytelling, ornamentation; |
| |
(A few introspective notes)How? Participation and entanglement, watch out with intentionality... Right and wrong are a part of the same whole, pay more attention to observation. Learn by doing & experiencing. Kama Yoga - working towards a particular end through a set of repeated movements. Taking care of something / someone; working on rhythms and seasonality (routine & suspension of normalised behaviours; integrity of the work - what do we do & not do? / recycling / using toxic materials / balancing energies... ;. "THE PRACTICE" (buddhism). Moving from making things to growing systems. Total lifecycles of our works.; prototyping & testing with different players; it shouldn't feel like we're working 'hard' - knowing when not to do things; | (A few introspective notes)How? Participation and entanglement, watch out with intentionality... Right and wrong are a part of the same whole, pay more attention to observation. Learn by doing & experiencing. Kama Yoga - working towards a particular end through a set of repeated movements. Taking care of something / someone; working on rhythms and seasonality (routine & suspension of normalised behaviours; integrity of the work - what do we do & not do? / recycling / using toxic materials / balancing energies... ;. "THE PRACTICE" (buddhism). Moving from making things to growing systems. Total lifecycles of our works.; prototyping & testing with different players; it shouldn't feel like we're working 'hard' - knowing when not to do things; |
groWorld gardens - experimental urban gardens (a'dam, molenbeek), edible gardens, cleansing soil through plants, seedballing (as education), guerilla gardening, roof gardens (vines, wind, hanging gardens), vertical gardens, green roofs (weedscapes), glass-houses, guild planting, urban foraging, wild plant gathering, bonsai rehabilitation project; connecting initiatives in urban gardening - edible city maps, visualising continuous landscapes (google-earth, website...); permaculture for potplants; learning to observe and interact (and follow other permaculture principles); designing permaculture guilds for benelux; listing possible guild members online (for foam gardens and for others); de wilde bertram; extending private edible gardens into parks and between roads; working with city councils for pilot edible public gardens (see futurefarmers / slow food garden in san francisco); seed banks and seed exchange; working in existing biological/biodynamic farms; learning about roof gardening (difference green roofs / roof gardens); best time to start a roof garden - in spring; growing berries for food and solar cells; loop.ph biowall for roof gardens; learing to recognise urban plants; making herbariums; gardening workshops; | groWorld gardens - experimental urban gardens (a'dam, molenbeek), edible gardens, cleansing soil through plants, seedballing (as education), guerilla gardening, roof gardens (vines, wind, hanging gardens), vertical gardens, green roofs (weedscapes), glass-houses, guild planting, urban foraging, wild plant gathering, bonsai rehabilitation project; connecting initiatives in urban gardening - edible city maps, visualising continuous landscapes (google-earth, website...); permaculture for potplants; learning to observe and interact (and follow other permaculture principles); designing permaculture guilds for benelux; listing possible guild members online (for foam gardens and for others); de wilde bertram; extending private edible gardens into parks and between roads; working with city councils for pilot edible public gardens (see futurefarmers / slow food garden in san francisco); seed banks and seed exchange; working in existing biological/biodynamic farms; learning about roof gardening (difference green roofs / roof gardens); best time to start a roof garden - in spring; growing berries for food and solar cells; loop.ph biowall for roof gardens; learing to recognise urban plants; making herbariums; gardening workshops; |
| |
social networking site; document and database - garden growth online; meteo-station; web-feeds from gardens; making a guide for plant spotters; online gardening databases; observational database; for travellers – a doppler for hr gardens and gardeners, new sightseeing spots on google maps new sites and venues for different events (including an ARG); adding to the "encyclopedia of life" (e.o. wilson) - to search, understand and preserve life - tools to inspire conservation of biodiversity; ecological stewardship; collect observations - community turns stories into numbers that can be used in the game; stories are forum threads, perhaps about particular plants; how to combine the two worlds (physical gardening & plant simulation / game); monitoring emotional states of your plant - observations based on both physical and virtual plants; collective reporting | social networking site; document and database - garden growth online; meteo-station; web-feeds from gardens; making a guide for plant spotters; online gardening databases; observational database; for travellers – a doppler for hr gardens and gardeners, new sightseeing spots on google maps new sites and venues for different events (including an ARG); adding to the "encyclopedia of life" (e.o. wilson) - to search, understand and preserve life - tools to inspire conservation of biodiversity; ecological stewardship; collect observations - community turns stories into numbers that can be used in the game; stories are forum threads, perhaps about particular plants; how to combine the two worlds (physical gardening & plant simulation / game); monitoring emotional states of your plant - observations based on both physical and virtual plants; collective reporting, online map of wild urban edible spots. |
| |
| |
improvisation (notes from Bronwynn on Narrative Strategies workshop: http://timesup.org/laboratory/NarrativeStrategies/) - what is the story that's in the room - being spontaneous together; 'word at a time story; building a house together, everyone brings one brick; always furthering ideas, not bringing them down; audiences will create narrative bridges; work with myths and archetypes - true across cultures; monomyth (http://en.wikipedia.org/wiki/Monomyth) vs. science fiction (http://en.wikipedia.org/wiki/Science_fiction); think about the dramatic arc - it depends on the energy level in the room; audience constructs a story, actors play it out; characters - have to be people we care about - stereotyping, with depth; played out honestly (think about which aspect of yourself relates to the character); people always have an anticipation & expectation - reaction is either satisfaction or surprise; characters and people are always developed in relationship to someone / something; what's fun in a game - taking risks that we wouldn't in real life; "there are no mistakes"; cross-cultural improv - more physical, almost dance-like, using visual forms; it's much more exciting to make a claim than to ask a question in improv | improvisation (notes from Bronwynn on Narrative Strategies workshop: http://timesup.org/laboratory/NarrativeStrategies/) - what is the story that's in the room - being spontaneous together; 'word at a time story; building a house together, everyone brings one brick; always furthering ideas, not bringing them down; audiences will create narrative bridges; work with myths and archetypes - true across cultures; monomyth (http://en.wikipedia.org/wiki/Monomyth) vs. science fiction (http://en.wikipedia.org/wiki/Science_fiction); think about the dramatic arc - it depends on the energy level in the room; audience constructs a story, actors play it out; characters - have to be people we care about - stereotyping, with depth; played out honestly (think about which aspect of yourself relates to the character); people always have an anticipation & expectation - reaction is either satisfaction or surprise; characters and people are always developed in relationship to someone / something; what's fun in a game - taking risks that we wouldn't in real life; "there are no mistakes"; cross-cultural improv - more physical, almost dance-like, using visual forms; it's much more exciting to make a claim than to ask a question in improv |
| |
Patabotany - Starting from real plants, growing increasingly more fictional; the healthier your physical garden, the more fantastic your virtual plant; patabotany is an exercise in reality integration. Living & non-living -> plants and minerals (ornaments); plants & maths (simulation - internet = human mycellium); plants & stories (stories, characters, myths); plants & plants (guild gardening); plants & animals (lifecycles & food-webs); plants & machines (bionic organisms & biomimicry); growing ship sin a forest...; pataphorise 7 layers and 5 functions of a permaculture guild - pataphorising = assuming a metaphor is true & make a metaphor on top; the voice of hildegard; plant signalling - more pata aspects - the language of plants | Patabotany - Starting from real plants, growing increasingly more fictional; the healthier your physical garden, the more fantastic your virtual plant; patabotany is an exercise in reality integration. Living & non-living -> plants and minerals (ornaments); plants & maths (simulation - internet = human mycellium); plants & stories (stories, characters, myths); plants & plants (guild gardening); plants & animals (lifecycles & food-webs); plants & machines (bionic organisms & biomimicry); growing ships in a forest...; create pataphors of the 7 layers and 5 functions of a permaculture guild - pataphor = assuming a metaphor is true & creating a metaphor on that; the voice of hildegard; plant signalling - more pata- aspects - the language of plants. |
| |
==== HPI (Human-Plant-Interaction) ==== | ==== HPI (Human-Plant-Interaction) ==== |
| |
Exercise in HPI - things that didn't exist but could... ; how do you make people feel like plants (a whole forest, rather than an individual plant); looking at longer time-scales; a shirt that grows on you; rooftop gardens that grow new roofs; butoh dancer next to a cactus plant - how do we as humans get into slower time cycles?; how do plant fluids / human fluids circulate? How to make a HPI tactile?; plants as organisational principles - looking at large scale eco-system shifts (deforestation, custody of the amazon rainforest; recolonisation - who is responsible for natural resources (buying up, or public preservation - is privatisation ok?); if 1/2 of cuba would be covered by solar cells, there would be enough energy for the whole world; hydrogen economy - plants are storing energy in form of sugars (batteries) - human society mimics plant structure on a global level; Hildegard von Bingen & St. Frances - a spiritual element of HPI; ethnobiology and development of human mind; a pre-historic viriditas' | Exercise in [[HPI]] - things that didn't exist but could... ; how do you make people feel like plants (maybe a whole forest, rather than an individual plant); looking at longer time-scales; a shirt that grows on you; rooftop gardens that grow new roofs; butoh dancer next to a cactus plant - how do we as humans get into slower time cycles?; how do plant fluids / human fluids circulate? How to make a HPI tactile?; plants as organisational principles - looking at large scale eco-system shifts (deforestation, custody of the amazon rainforest; recolonisation - who is responsible for natural resources (buying up, or public preservation - is privatisation ok?); if 1/2 cuba would be covered by solar cells, there would be enough energy for the whole world (but still a distribution problem); hydrogen economy - plants are storing energy in form of sugars (batteries) - human society mimics plant structure on a global level; Hildegard von Bingen & St. Frances - a spiritual element of HPI; ethnobiology and development of human mind; a pre-historic viriditas' |
| |
| |
==== Workshops ==== | ==== Workshops ==== |
| |
See [[luminous]] [[media_ecologies]]) | See [[/luminous/start|luminous green]], [[media_ecologies_workshop]] |
| |
Purpose of workshops - to raise awareness, to (un)make things (watch out with usage of materials - how does found material influence shape?) | Purpose of workshops - to raise awareness, to (un)make things (watch out with usage of materials - how does found material influence shape?) |