* [[http://www.pawfal.org/groworld/groworld-prototypes-win.zip|Windows Version]] (copy the Fluxus directory to "C:\Program Files")
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The code is included in these packages (have a hunt around). The development repository is here [[https://git.fo.am]]. These games are built using [[http://www.pawfal.org/fluxus|fluxus]].
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=====Game prototypes=====
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Screenshots of Tale of Tales's prototypes are here: [[http://www.flickr.com/photos/entropy8/sets/72157622694727012/]]
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* [[Game prototyping]]
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See more [[http://www.pawfal.org/dave/blog/category/groworld/|work in progress]]
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hayfever aka [[groworld multiplayer prototype]]
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====Game Prototypes====
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Wilderness is a flash game currently under development exploring multiplayer online garden ideas and permaculture. The current version is running [[http://www.pawfal.org/dave/blog/2009/12/wilderness/|here]].
Hayfever was a [[groworld multiplayer prototype]], testing the use of jabber messaging to communicate game events, and put the game in an interesting environment.
[[http://www.pawfal.org/dave/blog/2008/12/treetris-prototype-finished/|Treetris]] was an attempt to subvert a popular game mechanic in a vegetal direction, the idea being that your plant is absorbing nutrients from the soil and has to fit them together in the correct manner in order to grow.
[[http://www.pawfal.org/dave/blog/2008/12/cellular-prototype-ground-added/|Cellular]] tried to take a microscopic angle where plants are comprised of multiple cells which need to be connected together correctly by the player in order to build a plant.
The [[http://www.pawfal.org/dave/blog/2008/12/sketching-plants/|plant sketcher]] was a method of making [[lindenmayer systems]] less about programming and more about drawing.