Differences
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groworld_multiplayer_prototype [2009-03-12 14:58] – davegriffiths | groworld_multiplayer_prototype [2009-03-12 15:06] – davegriffiths | ||
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| /register | None | Joining game | Broadcast your plant back with /plant | | | /register | None | Joining game | Broadcast your plant back with /plant | | ||
| /plant | Plant ID, postion, colour and structure | When starting game, your plant changes or /register recieved | If it's the first time you've seen this plant id, add plant to world, otherwise update plant | | | /plant | Plant ID, postion, colour and structure | When starting game, your plant changes or /register recieved | If it's the first time you've seen this plant id, add plant to world, otherwise update plant | | ||
- | | /spray | Plant ID, pollen type | Pollen release button pressed | Add pollen from plant | | + | | /spray | Plant ID, pollen type | Pollen release button pressed | Add pollen from plant into atmosphere |
| /unregister | Plant ID | Leaving game | Remove plant from world | | | /unregister | Plant ID | Leaving game | Remove plant from world | | ||
+ | ===Structure information=== | ||
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+ | Currently an sexpr as this is what the pluggable plants system uses rather than l-systems. I need to have a think about this... | ||
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+ | Each component looks like this: | ||
+ | < | ||
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+ | A real example: | ||
+ | < | ||
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+ | The numbers refer to the texture naming convention for [[pluggable plants]]. |