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groworld_multiplayer_prototype [2009-03-13 17:25] davegriffithsgroworld_multiplayer_prototype [2009-03-13 17:28] davegriffiths
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 The osc version works in a peer to peer manner in that there is no central server, and clients need to pass information around to each other. This has only been tested with 2 clients... Each client has a notion of the plant it 'owns'. The osc version works in a peer to peer manner in that there is no central server, and clients need to pass information around to each other. This has only been tested with 2 clients... Each client has a notion of the plant it 'owns'.
  
-^ Message ^ Data ^ Send when ^ Action on receive ^ +^ Message ^ Data ^ Send when ^ Action on receive ^ Notes 
-| /join-game | None | Joining game | Broadcast your plant back with /plant | +| /join-game | None | Joining game | Broadcast your plant back with /plant 
-| /plant | Plant ID, postion, colour and structure | When starting game, your plant changes or /register recieved | If it's the first time you've seen this plant id, add plant to world, otherwise update plant | +| /plant | Plant ID, postion, colour and structure | When starting game, your plant changes or /register recieved | If it's the first time you've seen this plant id, add plant to world, otherwise update plant 
-| /flower | Plant ID, Flower ID, Colour | Sucking pollen has changed a flower colour | Update colour for this plant/flower | +| /flower | Plant ID, Flower ID, Colour | Sucking pollen has changed a flower colour | Update colour for this plant/flower 
-| /spray | Plant ID, pollen type | Pollen release button pressed | Add pollen from plant into atmosphere | +| /spray | Plant ID, pollen type | Pollen release button pressed | Add pollen from plant into atmosphere 
-| /leave-game | Plant ID | Leaving game | Remove plant from world |+| /leave-game | Plant ID | Leaving game | Remove plant from world | Not implemented yet |
  
 When joining a game, you need to create a unique id for your plant. With no central server, this currently works in the following ad-hoc manner: When joining a game, you need to create a unique id for your plant. With no central server, this currently works in the following ad-hoc manner:
  • groworld_multiplayer_prototype.txt
  • Last modified: 2009-05-12 13:20
  • by 81.188.78.24