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groworld_multiplayer_prototype [2009-03-13 17:28] davegriffithsgroworld_multiplayer_prototype [2009-03-25 08:28] davegriffiths
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-====Groworld multiplayer prototype====+=====Groworld multiplayer prototype====
 + 
 +Part of the [[groworld game]] project
  
 {{:hf4.png?300|}} {{:hf4.png?300|}}
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 Pollen is passed from the red player/plant to the purple one, causing the flower on the purple plant to change colour. Pollen is passed from the red player/plant to the purple one, causing the flower on the purple plant to change colour.
  
-====Network protocol====+=====Network protocol====
 + 
 +====generic version==== 
 +an initial sketch of required messages & responses 
 + 
 +^ player ^ persistence ^ comments ^ 
 +| **connection / session init.** ||| 
 +| connect -> | | possible to connect with, or without a user id | 
 +| **registration / new user** ||| 
 +| register -> | | assumes some type of persistent store of players & plants | 
 +| | <- user id | | 
 +| | <- plant description | | 
 +| **existing user** ||| 
 +| user id -> | | | 
 +| | <- plant description | "self"
 +| | <- other plants & their locations | | 
 +| **pollen (fr 'hayfever' prototype)** ||| 
 +| pollen -> | <- pollen (plant identifier / user id) | a player can send and/or receive 'pollen' messages at anytime|
  
-===OSC version===+====OSC version====
  
 The osc version works in a peer to peer manner in that there is no central server, and clients need to pass information around to each other. This has only been tested with 2 clients... Each client has a notion of the plant it 'owns'. The osc version works in a peer to peer manner in that there is no central server, and clients need to pass information around to each other. This has only been tested with 2 clients... Each client has a notion of the plant it 'owns'.
  • groworld_multiplayer_prototype.txt
  • Last modified: 2009-05-12 13:20
  • by 81.188.78.24