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An initial version of the groworld game in order to have something to focus on and develop ideas further. The main priority is to demonstrate some of the techniques we want to explore in the simplest possible form.

  • Network communication protocols/transport
  • Multiplayer gameplay
  • Basic plant communication (via pollen)
  • Exchange of simple properties/behaviours
  • Plant ownership/point of view

Use pluggable plants

OSC version

The osc version works in a peer to peer manner in that there is no central server, and clients need to pass information around to each other. This has only been tested with 2 clients… Each client has a notion of the plant it 'owns'.

Message Data Send when Action on receive
/register None Joining game Broadcast your plant back with /plant
/plant Plant ID, postion, colour and structure When starting game, your plant changes or /register recieved If it's the first time you've seen this plant id, add plant to world, otherwise update plant
/spray Plant ID, pollen type Pollen release button pressed Add pollen from plant into atmosphere
/unregister Plant ID Leaving game Remove plant from world
  • groworld_multiplayer_prototype.1236869964.txt.gz
  • Last modified: 2009-03-12 14:59
  • by davegriffiths