Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files==== ICT Art Connect 2014-05-12==== Artist & technologist partnerships from across Europe will come together to share outcomes instigated through their participation in the project and to showcase both work and ideas from their projects so far. It will offer the opportunity to meet the creators, experience some of their work and to challenge ideas and perceptions on the future connections between Art and Technology. More about [[http://fo.am/ict-art-connect/| the programme]] on the FoAM site. {{>https://www.flickr.com/photos/foam/13981210969/}} \\ ====A few notes from the meeting==== ICT & art connect 20140512 #ictart @IctArt * new research avenues * consultation & matchmaking, residencies * building an ict & art community - legacy, transfer to a new study chief scientific advisor for EC - Professor Anne Glover * culture of eu tied up with creativity in science, engineering & arts * cosmic trilogy concert - expanding m=imagination about a scientific phenomena (big bang) * arts communicates? * science not communicated is science not done’ * not a big gap between arts and society? bigger gap between science & society (decreasing interest in young people, movement of anti-science) * impact for the citizen - in EU knowledge funded by the citizens, but they don’t see the impact * common challenges for artists and scientists * scotland strathclyde school of engineering - honors projects with glasgow school of arts * "all you need is space" - graphic novel published by the EC to popularise space science * working together is difficult - making compromises * DG RTD, DG culture - prize bringing together art, education and science (for young people) * needed to bring together different parts of the creative community - different languages to generate a new way of talking about things - opens up possibility for innovation (new ways of thinking) * joint research center * dg connect (digital economy), communication * it all comes back to communicate * young people are our hope - early education, less barriers Maja Kuzmanovic from FoAM Transcript of the talk on [[foam_at_ict_art_connect]]. Svetlana from Black Cube collective Exhibition themes * co-creation * citizen engagement Emerging themes: environment, ethics and social change AR sign battle * nantes hackathon (pervasive, city wild gaming) * road sign as natural markers for an AR game - each sign has a mini game attached to different signs - stop & 50km signs * location based game http://www.arsign.com @ArSignBattle Art of the deep * RPG for education - ecosystems science, computing, art & making prototypes * kids of 10-11 yrs old * co-creation and writing/programming - exposing code within the game, then the build web pages * future - using physical tech Butterfly light (trope) * getting out of the screen, physical animation Comic strip * collaborative comic strip drawing app * drawing & writing together Dancing with drones (CollMot) * collective motion - study animals to see how they move together, then build flocking robots * intrest in flocking behaviour & movement between humans & machines * visualisation and notation of motion data * repulsion, attraction, synchrony * laban b-scale - used well with both physical movement and drones Data Ethics * data collection, consent, open data * 'terms and conditions form' (a performative act) - pattern making & online documentation * what is the dialogue about giving away personal data * 'consent' - 'the rhythm of life' the photon multiplier - why do you emit photons? + looking at metadata * http://www.dataethics.org Hacking choreography 2.0 * dance & technology, RT video systems * technology interfering with the choreographic process * dance scores & computer programming languages * generative art, live coding (clojure - fast prototyping) * sw, visualisation, bodies desirable dossiers - Healthcare through a data lens * electronic health records * quantified self - poop log, skin vision… self remedy * translation healthcare - ICT - quite reductionist. contextual information is needed (more holistic picture) * how society determines what is in the medical records human sensor group * human health & climate change * respiratory system in the urban environments * wearables - checking the air quality & exhaled breath in asthma patients (bioluminescent reaction - installation & performance) - eNO (nitric oxyde) sensor, hacked and created an affordable version, now you can see your breath visualised * IOT - sensors separate from visualisation KrowdKontrol * improv, creating decisions in the moment * crowds - how can you interact with the performance * democratisation of involvement * mobiles as input devices * different models of performance - different ways of managing the relationship between artists and performance * bigger team needed with different specialties Ministry of measurement * hack the barbican * data exchange, data as commodity * cloak room as a dystopian data centre of the ministry of measurement * data and culture series * pink sheet method (started at the future everything, going to lighthouse) Not to be reproduced * 3d printing - forcing the machine to do things it didn’t want to do (like hovering things) * absorbing painting practice into 3rd printing process, using different coloured filaments Sense shifting / Emotiorama Marco Zaccaria * integrating technology * device to mediate non verbal information - using biosignals and making them transparent in an interaction * participatory performance using galvanic skin response sensors translated into sound + microphones using the sound * co-present full immersion residencies are important * Asimov science is on Silicasonisphere Dave Murray-Rys & Carrie Fertig * tactile glass * light as medium for interactionL refractions, patterns of light translated as frequency - the sound that glass makes * speed dating works Death from above * tech that military develop are taking their cues from video game environments * is the military playing war * a generation grown up in the pervasiveness of digital technologies * remoteness & disconnect in communication * interviewing people from iraq (locals & americans) * installation - with visual & sound components Toyhacking * practice what you preach * reusing toys destined for the landfill * activity for parents and kids, * introducing people to creative technologies * code for kids using toyhack avatars * combining coders and makers * making public spaces more playful * www.exploringsenses.co.uk Biostrike * Genomic Gastronomy * workshop using open PCR machine and checking meat for what is really in there * mystery meat tour * citizen science collecting information about anti-biotics - dangers of anti-biotic resistance === misc. & various === * [[wp>The Two Cultures]] and [[http://www.sciencemag.org/content/279/5353/992|The Third Culture]] Please fill all the letters into the box to prove you're human. 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