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ICT Art Connect 2014-05-12
Artist & technologist partnerships from across Europe will come together to share outcomes instigated through their participation in the project and to showcase both work and ideas from their projects so far. It will offer the opportunity to meet the creators, experience some of their work and to challenge ideas and perceptions on the future connections between Art and Technology. More about the programme on the FoAM site.
A few notes from the meeting
ICT & art connect 20140512
#ictart @IctArt
new research avenues
consultation & matchmaking, residencies
building an ict & art community - legacy, transfer to a new study
chief scientific advisor for EC - Professor Anne Glover
culture of eu tied up with creativity in science, engineering & arts
cosmic trilogy concert - expanding m=imagination about a scientific phenomena (big bang)
arts communicates?
science not communicated is science not done’
not a big gap between arts and society? bigger gap between science & society (decreasing interest in young people, movement of anti-science)
impact for the citizen - in EU knowledge funded by the citizens, but they don’t see the impact
common challenges for artists and scientists
scotland strathclyde school of engineering - honors projects with glasgow school of arts
“all you need is space” - graphic novel published by the EC to popularise space science
working together is difficult - making compromises
DG RTD, DG culture - prize bringing together art, education and science (for young people)
needed to bring together different parts of the creative community - different languages to generate a new way of talking about things - opens up possibility for innovation (new ways of thinking)
joint research center
dg connect (digital economy), communication
it all comes back to communicate
young people are our hope - early education, less barriers
Maja Kuzmanovic from FoAM
Transcript of the talk on foam_at_ict_art_connect.
Svetlana from Black Cube collective
Exhibition themes
co-creation
citizen engagement
Emerging themes: environment, ethics and social change
AR sign battle
nantes hackathon (pervasive, city wild gaming)
road sign as natural markers for an AR game - each sign has a mini game attached to different signs - stop & 50km signs
location based game
http://www.arsign.com @ArSignBattle
Art of the deep
RPG for education - ecosystems science, computing, art & making prototypes
kids of 10-11 yrs old
co-creation and writing/programming - exposing code within the game, then the build web pages
future - using physical tech
Butterfly light (trope)
Comic strip
Dancing with drones (CollMot)
collective motion - study animals to see how they move together, then build flocking robots
intrest in flocking behaviour & movement between humans & machines
visualisation and notation of motion data
repulsion, attraction, synchrony
laban b-scale - used well with both physical movement and drones
Data Ethics
data collection, consent, open data
'terms and conditions form' (a performative act) - pattern making & online documentation
what is the dialogue about giving away personal data
'consent' - 'the rhythm of life' the photon multiplier - why do you emit photons? + looking at metadata
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Hacking choreography 2.0
dance & technology, RT video systems
technology interfering with the choreographic process
dance scores & computer programming languages
generative art, live coding (clojure - fast prototyping)
sw, visualisation, bodies
desirable dossiers - Healthcare through a data lens
electronic health records
quantified self - poop log, skin vision… self remedy
translation healthcare - ICT - quite reductionist. contextual information is needed (more holistic picture)
how society determines what is in the medical records
human sensor group
human health & climate change
respiratory system in the urban environments
wearables - checking the air quality & exhaled breath in asthma patients (bioluminescent reaction - installation & performance) - eNO (nitric oxyde) sensor, hacked and created an affordable version, now you can see your breath visualised
IOT - sensors separate from visualisation
crowd control
improv, creating decisions in the moment
crowds - how can you interact with the performance
democratisation of involvement
mobiles as input devices
different models of performance - different ways of managing the relationship between artists and performance
bigger team needed with different specialties
Ministry of measurement
hack the barbican
data exchange, data as commodity
cloak room as a dystopian data centre of the ministry of measurement
data and culture series
pink sheet method (started at the future everything, going to lighthouse)
Not to be reproduced
3d printing - forcing the machine to do things it didn’t want to do (like hovering things)
absorbing painting practice into 3rd printing process, using different coloured filaments
Sense shifting / Emotiorama
Marco Zaccaria
integrating technology
device to mediate non verbal information - using biosignals and making them transparent in an interaction
participatory performance using galvanic skin response sensors translated into sound + microphones using the sound
co-present full immersion residencies are important
Asimov science is on
Silicasonisphere
Dave Murray-Rys & Carrie Fertig
Death from above
tech that military develop are taking their cues from video game environments
is the military playing war
a generation grown up in the pervasiveness of digital technologies
remoteness & disconnect in communication
interviewing people from iraq (locals & americans)
installation - with visual & sound components
Toyhacking
practice what you preach
reusing toys destined for the landfill
activity for parents and kids,
introducing people to creative technologies
code for kids using toyhack avatars
combining coders and makers
making public spaces more playful
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Biostrike
misc. & various