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interactive_inflatables [2020-06-04 12:53] – old revision restored (2008-01-31 14:19) 194.247.173.123interactive_inflatables [2020-06-05 09:02] (current) – old revision restored (2008-03-02 13:53) nik
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 ==== Interactive Inflatables ==== ==== Interactive Inflatables ====
 {{dead.jpg|dead.jpg}}\\ {{dead.jpg|dead.jpg}}\\
 +By Ben Dalton
 +source: http://web.media.mit.edu/~bcd/rabbits/
  
-[[http://web.media.mit.edu/~bcd/rabbits/]] 
  
-By Ben Dalton 
  
-{{DSC01704.JPGcredit_Shade_Abdul.JPG|DSC01704.JPGcredit Shade JPG}} +{{:dsc01704.jxpgcredit_shade_abdul.jpg?325}}{{:dsc00065.xjpg.jpg?325}} 
-{{DSC00065.jpg|DSC00065.jpg}} +{{b-flying1.jpg?308}}\\
-{{b-flying1.jpg|b-flying1.jpg}}\\+
 credit Shade Abdul\\ credit Shade Abdul\\
 Sky Ear project - Usman Hague, 2004\\ Sky Ear project - Usman Hague, 2004\\
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-{{sb199-small-t.jpg|sb199-small-t.jpg}} +{{sb199-small-t.jpg|sb199-small-t.jpg}}{{sb222-small-t.jpg|sb222-small-t.jpg}}\\ 
-{{sb222-small-t.jpg|sb222-small-t.jpg}} +{{sb224-small-t.jpg|sb224-small-t.jpg}}{{sb227-small-t.jpg|sb227-small-t.jpg}}\\
-{{sb224-small-t.jpg|sb224-small-t.jpg}} +
-{{sb227-small-t.jpg|sb227-small-t.jpg}}\\+
 Open Burble - Usman Haque, Commissioned for the Singapore Biennale 2006\\ Open Burble - Usman Haque, Commissioned for the Singapore Biennale 2006\\
 In this project, participants come together to compose, assemble and control an immense 'wall' of illuminated balloons constructed from a set of modular and configurable components. Just as the participants are the composers of the Burble's tall form, so too are they the ones to control it. They hold on to it using handles with which they may position the Burble as they like. They may curve in on themselves, or pull it in a straight line - the form is a combination of the crowd's desires and the impact of wind currents varying throughout the height of the Burble.The Burble moves, rustles, tangles, folds in on itself and creates turbulence as the wind catches it like a sail. Suddenly, the entire construction ignites with colour, sparkling in the evening sky.As people on the ground shake and pump the handle bars of the Burble, they see their movements echoed as colours through the entire system. They see their own individual fragments, perhaps even identifying design choices they have made. Their invididual contributions become an integral part of a spectacular, ephemeral experience many times their size that they have come together to produce. In this project, participants come together to compose, assemble and control an immense 'wall' of illuminated balloons constructed from a set of modular and configurable components. Just as the participants are the composers of the Burble's tall form, so too are they the ones to control it. They hold on to it using handles with which they may position the Burble as they like. They may curve in on themselves, or pull it in a straight line - the form is a combination of the crowd's desires and the impact of wind currents varying throughout the height of the Burble.The Burble moves, rustles, tangles, folds in on itself and creates turbulence as the wind catches it like a sail. Suddenly, the entire construction ignites with colour, sparkling in the evening sky.As people on the ground shake and pump the handle bars of the Burble, they see their movements echoed as colours through the entire system. They see their own individual fragments, perhaps even identifying design choices they have made. Their invididual contributions become an integral part of a spectacular, ephemeral experience many times their size that they have come together to produce.
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-{{IMG_0622.jpg|IMG_0622.jpg}}+{{:img_0622x.jpg?267}}
 {{bubble-ripstop.jpg|bubble-ripstop.jpg}}\\ {{bubble-ripstop.jpg|bubble-ripstop.jpg}}\\
 The installation consists of large air-bags or "bubbles" of permeable rip-stop nylon that inflate and deflate in reaction to visitors pushing or bumping the lower inflated volume of each pair. As visitors enter and move through the installation, they must navigate through the lightweight 8’ diameter spheres that fill the space. When the bubbles are bumped, sensors initiate a chaotic exchange of air between the spheres. When no visitors are present, the system returns to its stand-by state: the lower bubble in the pair refillls with air and awaits another interaction. The installation consists of large air-bags or "bubbles" of permeable rip-stop nylon that inflate and deflate in reaction to visitors pushing or bumping the lower inflated volume of each pair. As visitors enter and move through the installation, they must navigate through the lightweight 8’ diameter spheres that fill the space. When the bubbles are bumped, sensors initiate a chaotic exchange of air between the spheres. When no visitors are present, the system returns to its stand-by state: the lower bubble in the pair refillls with air and awaits another interaction.
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 source: http://www.emanate.org/ source: http://www.emanate.org/
  
 +\\
 +\\
  
-{{musclensa.jpg|musclensa.jpg}} + 
-{{musclensa2.jpg|musclensa2.jpg}}\\+ 
 +{{musclensa.jpg|musclensa.jpg}}{{musclensa2.jpg|musclensa2.jpg}}\\
 Muscle NSA - 2003 - Centre Pompidou Paris, NSA exhibition\\ Muscle NSA - 2003 - Centre Pompidou Paris, NSA exhibition\\
-Bontron The MUSCLE programmable building is a pressurized soft volume wrapped in a mesh of tensile muscles, which change length, height and width by varying the pressure pumped into the muscle. Visitors play a collective game to explore the different states of the MUSCLE. The public interacts with the MUSCLE by entering the interactivated sensorial space surrounding the prototype. This invisible component of the installation is implemented as a sensor field created by a collection of sensors. The sensors create a set of distinct shapes in space that, although invisible to the human eye, can be monitored and can yield information to the building body. The body senses the activities of the people and interacts with the players in a multimodal way. The public discovers within minutes how the MUSCLE behaves on their actions, and soon after they start finding a goal in the play.The outcome of this interaction however is unpredictable, since the MUSCLE is programmed to have a will of its own. It is pro-active rather then responsive and obedient. The programmable body is played by its users. A constant play of conjointly effectuating (re)actions, of attraction and repulsion between all players involved. This game truly is a multi-player game. Now true communication is established, where the pro-active parties involved alternately sense, process, and actuate in this constant loop of mutual influence. The players experience this parametric game of architecture as a form of serious fun. The playing of the game means setting the parameters.+Bontron The MUSCLE programmable building is a pressurized soft volume wrapped in a mesh of tensile muscles, which change length, height and width by varying the pressure pumped into the muscle. Visitors play a collective game to explore the different states of the MUSCLE. The public interacts with the MUSCLE by entering the interactivated sensorial space surrounding the prototype. This invisible component of the installation is implemented as a sensor field created by a collection of sensors. The sensors create a set of distinct shapes in space that, although invisible to the human eye, can be monitored and can yield information to the building body. The body senses the activities of the people and interacts with the players in a multimodal way. The public discovers within minutes how the MUSCLE behaves on their actions, and soon after they start finding a goal in the play.The outcome of this interaction however is unpredictable, since the MUSCLE is programmed to have a will of its own. It is pro-active rather then responsive and obedient. The programmable body is played by its users. A constant play of conjointly effectuating (re)actions, of attraction and repulsion between all players involved. This game truly is a multi-player game. Now true communication is established, where the pro-active parties involved alternately sense, process, and actuate in this constant loop of mutual influence. The players experience this parametric game of architecture as a form of serious fun. The playing of the game means setting the parameters.\\ 
 +\\ 
  
 {{:hyposurface.jpby_evan_ackerman_.jpg|}}\\ {{:hyposurface.jpby_evan_ackerman_.jpg|}}\\
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 source: ohgizmo.com/category/technology/\\ source: ohgizmo.com/category/technology/\\
  
-{{:h02.jpg|}}{{:img_5069.jpg|}}{{:quebec01.jpg|}}\\ +{{:h02.jpg?600}}{{:quebec01.jpg?400}}\\ 
-With the “Flying Circus” festival, the ZKM Institute of Music and Acoustics will spectacularly ring in the celebrations for “10 Years ZKM in Hall A”;Four days of concerts, installations and publication presentations will impressively show what the Institute stands forOn Saturday and Sundaythe concert program will be enlarged by unknown flying objectsThe artist group “machine cent’red humanz” has developed blimps that emit sounds and can in this way communicate with each other and react upon their surroundings.+Thoughts go by airMachine Cent'red Humanz 2003-2007 \\ 
 +'Thoughts go by air' is a slowly evolving project within the domain of art and technologyThe first generation (2003) existed of a bunch of balloons strapped together by wires and reacting on human or its own movementsFor the second generation (2004)mxHz.org developed its own electronics with a sonar, motor control and communication protocols. This allowed the artbots to sense the environment and communicate with each other either in the same room or over the internet to another location. Connections between Brussels, Berlin, and New York were succesfully established.\\
 source http://okno.be/?id=1035 http://mxhz.org/ source http://okno.be/?id=1035 http://mxhz.org/
  
  
-[[http://www.rama9art.org/sutee/biograp.html]]{{w11_1.jpg|w11_1.jpg}} 
-{{w11_2.jpg|w11_2.jpg}} 
-{{w11_3.jpg|w11_3.jpg}} 
-{{the_white_elephant.jpg|the_white_elephant.jpg}}[[http://www.perso.orange.fr/keepyourdistance/quotation%20]] 
  
-{{:baloonnen_atomen_sound.jpg|}}+ 
 +\\ 
 + 
 +{{:1280155895_097ddcd89b.jpg?400}}{{:1281638120_a8038532a5.jpg?400}}\\ 
 +ALAVs 2.0 (Autonomous Light Air Vessels) are networked objects that communicate the concept of connectivity among people, objects, and the environment. Through the use of mobile technologies people can influence the behavior of the ALAVs by starting conversations and building closer relationships with them. ALAVs 2.0 reflects upon the current state of connectivity in our everyday lives. The potential of ALAVs 2.0 lies in its ability to captivate a wide audience and communicate the idea of people cohabiting a shared space with networked objects. 
 +A project by Jed Berk, Julian Bleecker and Nikhil Mitter.\\ 
 +source: http://www.alavs.com/
  
  
-**continue with images** 
  
-[[Experience Inflatables]] - [[Powered by Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter than Air]] - [[NASA Inflatables]] +**more inflatable with image sections: ** 
-  +[[Experience Inflatables]] - [[Powered by Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter than Air]] - [[NASA Inflatables]] **or go back to:** [[Cocky Eek]]
-**or go back**+
  
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 Libarynth >  Libarynth Web > CockyEek > InteractiveInflatables r11 - 14 Feb 2007 - 13:15 - Libarynth >  Libarynth Web > CockyEek > InteractiveInflatables r11 - 14 Feb 2007 - 13:15 -
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  • interactive_inflatables.txt
  • Last modified: 2020-06-05 09:02
  • by nik