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lirec:m14 [2009-01-27 12:19] davegriffithslirec:m14 [2009-01-28 14:45] davegriffiths
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 **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment**
  
-Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be pruned and solidified as more information is acquired.+Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be chopped and solidified as more information is acquired. 
 + 
 +======Some Directions====== 
 + 
 +These are some vague ideas and directions to head in. I'm not sure whether foam's work is best done as theming and adapting the existing lirec scenarios, or how much we need to/can head in our own direction. I guess the nature of this will become clearer after forthcoming meetings. 
 + 
 +We need to consider what access to hardware we will have in the short term, and how far we could get with development for this deliverable. It would be good to have some foam specific goals which can give direction to the development... so with that in mind:
  
 =====Automatic Theatres===== =====Automatic Theatres=====
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   * [[http://www.boutiquevizique.com/dustbunnies/index.html|Dust bunnies]]   * [[http://www.boutiquevizique.com/dustbunnies/index.html|Dust bunnies]]
   * Robot [[http://www.boutiquevizique.com/dustbunnies/index.html|Semaphore]]   * Robot [[http://www.boutiquevizique.com/dustbunnies/index.html|Semaphore]]
 +
 +=====Modular programmable personalities=====
 +
 +What:
 +  * Interface to allow the user to easily build and configure robots
 +  * At the software level
 +  * Reconfigurable layer 2 <-> layer 3
 +  * Need some common goal, or competition
 +
 +Why:
 +  * Suspicion that the attachment gained by having a role in the design of a robot is greater than a finely tuned system (or even a system which works)
 +  * Present the internals of the system to the user in some clear manner
 +  * Long term attachment through tweakability
 +
 +Further:
 +  * [[wp>CRobots]]
 +
 +=====Artificial Dependency=====
 +
 +What:
 +  * Physical dependency
 +    * Needs feeding 
 +    * Needs transport - has wheels, but asks to be carried everywhere
 +    * Needs light - not solar powered, but doesn't like the dark
 +    * Gets cold - needs physical contact
 +  * Emotional
 +    * Paranoia - requires constant reassuring noises
 +    * Anger - needs calming, physical contact
 +    * Sadness - needs singing to
 +  * All of the above?!
 +  * It may be important that they are entirely unnecessary needs 
 +
 +Why:
 +  * Sounds really irritating, but - Tamagotchi
 +  * Long term attachment through manipulation of the caring instinct and guilt
 +  * The feeling that something is dependant on you
 +  * More effective/complex strategies can be learnt over time - "give him to me, I know how to calm him down"
 +
 +Further:
 +  * [[http://www.washingtonpost.com/wp-dyn/content/article/2007/05/05/AR2007050501009_pf.html|"Inhumane" treatment of robots in the army]]
 +
 +
 +======Scenarios======
 +
 +How can some of this relate to the existing scenarios?
 +
 +^ Scenario ^ Froth ^
 +|**HW Team buddy**| |
 +|**HW Personal guide**| |
 +|**HW In the wild**| |
 +|**INESC-ID Game companion**| |
 +|**INESC-ID Personal trainer**| |
 +|**INESC-ID Welcome to the jungle**| Some game ideas for this |
 +|**UH Fetch and carry**| |
 +|**UH Cognitive prosthetic**| |
 +|**UH Telepresence card player**| |
 +|**UH Teaching proxemic preferences**| |
 +|**UH Travelling companion**| |
  
  • lirec/m14.txt
  • Last modified: 2009-01-29 14:41
  • by davegriffiths